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(Breaking) Internals: added ImGuiItemFlags param to ItemHoverable(), so it can be called from ButtonBehavior() not following an ItemAdd().
This also allow moving AllowOverlap logic from ButtonBehavior() to ItemHoverable(), allowing other widgets to honor it. (#6512, #3909, #517)
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@ -976,7 +976,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table_instance->LastOuterHeight));
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const ImGuiID backup_active_id = g.ActiveId;
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g.ActiveId = 0;
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const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0);
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const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0, ImGuiItemFlags_None);
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g.ActiveId = backup_active_id;
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// [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
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