mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Tidying up BeginMenu() code + comments.
This commit is contained in:
parent
842a720e72
commit
4dec744795
@ -7034,7 +7034,8 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to
|
||||
// Trim the stack when popups are not direct descendant of the reference window (the reference window is often the NavWindow)
|
||||
bool popup_or_descendent_is_ref_window = false;
|
||||
for (int m = popup_count_to_keep; m < g.OpenPopupStack.Size && !popup_or_descendent_is_ref_window; m++)
|
||||
if (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == ref_window->RootWindow)
|
||||
if (ImGuiWindow* popup_window = g.OpenPopupStack[m].Window)
|
||||
if (popup_window->RootWindow == ref_window->RootWindow)
|
||||
popup_or_descendent_is_ref_window = true;
|
||||
if (!popup_or_descendent_is_ref_window)
|
||||
break;
|
||||
|
@ -5947,31 +5947,36 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
if (menuset_is_open)
|
||||
g.NavWindow = backed_nav_window;
|
||||
|
||||
bool want_open = false, want_close = false;
|
||||
bool want_open = false;
|
||||
bool want_close = false;
|
||||
if (window->DC.LayoutType == ImGuiLayoutType_Vertical) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
|
||||
{
|
||||
// Close menu when not hovering it anymore unless we are moving roughly in the direction of the menu
|
||||
// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
|
||||
bool moving_within_opened_triangle = false;
|
||||
if (g.HoveredWindow == window && g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].SourceWindow == window && !(window->Flags & ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
if (ImGuiWindow* next_window = g.OpenPopupStack[g.BeginPopupStack.Size].Window)
|
||||
bool moving_toward_other_child_menu = false;
|
||||
|
||||
ImGuiWindow* child_menu_window = (g.BeginPopupStack.Size < g.OpenPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].SourceWindow == window) ? g.OpenPopupStack[g.BeginPopupStack.Size].Window : NULL;
|
||||
if (g.HoveredWindow == window && child_menu_window != NULL && !(window->Flags & ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
// FIXME-DPI: Values should be derived from a master "scale" factor.
|
||||
ImRect next_window_rect = next_window->Rect();
|
||||
ImRect next_window_rect = child_menu_window->Rect();
|
||||
ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
|
||||
ImVec2 tb = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR();
|
||||
ImVec2 tc = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR();
|
||||
ImVec2 tb = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR();
|
||||
ImVec2 tc = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR();
|
||||
float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack.
|
||||
ta.x += (window->Pos.x < next_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues
|
||||
ta.x += (window->Pos.x < child_menu_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues
|
||||
tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
|
||||
tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);
|
||||
moving_within_opened_triangle = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos);
|
||||
//window->DrawList->PushClipRectFullScreen(); window->DrawList->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); window->DrawList->PopClipRect(); // Debug
|
||||
}
|
||||
moving_toward_other_child_menu = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos);
|
||||
//GetForegroundDrawList()->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); // [DEBUG]
|
||||
}
|
||||
if (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_toward_other_child_menu)
|
||||
want_close = true;
|
||||
|
||||
want_close = (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_within_opened_triangle);
|
||||
want_open = (!menu_is_open && hovered && !moving_within_opened_triangle) || (!menu_is_open && hovered && pressed);
|
||||
if (!menu_is_open && hovered && pressed) // Click to open
|
||||
want_open = true;
|
||||
else if (!menu_is_open && hovered && !moving_toward_other_child_menu) // Hover to open
|
||||
want_open = true;
|
||||
|
||||
if (g.NavActivateId == id)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user