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Clip negative scissor offsets to zero
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12deb53b11
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@ -301,8 +301,8 @@ void ImGui_ImplGlfwVulkan_RenderDrawLists(ImDrawData* draw_data)
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else
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else
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{
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{
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VkRect2D scissor;
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VkRect2D scissor;
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scissor.offset.x = (int32_t)(pcmd->ClipRect.x);
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scissor.offset.x = (int32_t)(pcmd->ClipRect.x) > 0 ? (int32_t)(pcmd->ClipRect.x) : 0;
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scissor.offset.y = (int32_t)(pcmd->ClipRect.y);
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scissor.offset.y = (int32_t)(pcmd->ClipRect.y) > 0 ? (int32_t)(pcmd->ClipRect.y) : 0;
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scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
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scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
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scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // TODO: + 1??????
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scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // TODO: + 1??????
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vkCmdSetScissor(g_CommandBuffer, 0, 1, &scissor);
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vkCmdSetScissor(g_CommandBuffer, 0, 1, &scissor);
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