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Renamed ImDrawList::AddBezierCurve() to ImDrawList::AddBezierCubic(), ImDrawList::PathBezierCurveTo() to ImDrawList::PathBezierCubicCurveTo(). (#3127, #3664, #3665)
Renamed corresponding internal functions as well.
This commit is contained in:
15
imgui.cpp
15
imgui.cpp
@ -371,6 +371,7 @@ CODE
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2020/12/21 (1.80) - renamed ImDrawList::AddBezierCurve() to AddBezierCubic(), and PathBezierCurveTo() to PathBezierCubicCurveTo(). Kept inline redirection function (will obsolete).
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- 2020/12/04 (1.80) - added imgui_tables.cpp file! Manually constructed project files will need the new file added!
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- 2020/11/18 (1.80) - renamed undocumented/internals ImGuiColumnsFlags_* to ImGuiOldColumnFlags_* in prevision of incoming Tables API.
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- 2020/11/03 (1.80) - renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures
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@ -1120,7 +1121,7 @@ void ImGuiIO::ClearInputCharacters()
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// [SECTION] MISC HELPERS/UTILITIES (Geometry functions)
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//-----------------------------------------------------------------------------
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ImVec2 ImBezierClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments)
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ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments)
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{
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IM_ASSERT(num_segments > 0); // Use ImBezierClosestPointCasteljau()
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ImVec2 p_last = p1;
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@ -1129,7 +1130,7 @@ ImVec2 ImBezierClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3
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float t_step = 1.0f / (float)num_segments;
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for (int i_step = 1; i_step <= num_segments; i_step++)
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{
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ImVec2 p_current = ImBezierCalc(p1, p2, p3, p4, t_step * i_step);
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ImVec2 p_current = ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step);
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ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p);
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float dist2 = ImLengthSqr(p - p_line);
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if (dist2 < p_closest_dist2)
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@ -1143,7 +1144,7 @@ ImVec2 ImBezierClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3
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}
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// Closely mimics PathBezierToCasteljau() in imgui_draw.cpp
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static void BezierClosestPointCasteljauStep(const ImVec2& p, ImVec2& p_closest, ImVec2& p_last, float& p_closest_dist2, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
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static void ImBezierCubicClosestPointCasteljauStep(const ImVec2& p, ImVec2& p_closest, ImVec2& p_last, float& p_closest_dist2, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
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{
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float dx = x4 - x1;
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float dy = y4 - y1;
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@ -1171,20 +1172,20 @@ static void BezierClosestPointCasteljauStep(const ImVec2& p, ImVec2& p_closest,
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float x123 = (x12 + x23)*0.5f, y123 = (y12 + y23)*0.5f;
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float x234 = (x23 + x34)*0.5f, y234 = (y23 + y34)*0.5f;
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float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f;
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BezierClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
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BezierClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
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ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
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ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
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}
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}
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// tess_tol is generally the same value you would find in ImGui::GetStyle().CurveTessellationTol
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// Because those ImXXX functions are lower-level than ImGui:: we cannot access this value automatically.
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ImVec2 ImBezierClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol)
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ImVec2 ImBezierCubicClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol)
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{
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IM_ASSERT(tess_tol > 0.0f);
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ImVec2 p_last = p1;
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ImVec2 p_closest;
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float p_closest_dist2 = FLT_MAX;
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BezierClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, tess_tol, 0);
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ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, tess_tol, 0);
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return p_closest;
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}
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