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Comments and reduced ImGuiTextEditState.InitialText[] to 3 KB (assuming average use case of UTF-8 uses 3 bytes charracters)
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@ -958,7 +958,7 @@ struct ImGuiTextEditState
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{
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ImGuiID Id; // widget id owning the text state
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ImWchar Text[1024]; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
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char InitialText[1024*4+1]; // backup of end-user buffer at the time of focus (in UTF-8, unaltered)
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char InitialText[1024*3+1]; // backup of end-user buffer at the time of focus (in UTF-8, unaltered)
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size_t CurLenA, CurLenW; // we need to maintain our buffer length in both UTF-8 and wchar format.
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size_t BufSizeA; // end-user buffer size, <= 1024 (or increase above)
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float Width; // widget width
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