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Refactor CalcWordWrapPositionA() to take on the responsability of minimum character display. Add CalcWordWrapNextLineStartA(), simplify caller code.
Should be no-op but incrementing IMGUI_VERSION_NUM just in case. Preparing for #5720
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imgui.h
2
imgui.h
@ -23,7 +23,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89 WIP"
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#define IMGUI_VERSION_NUM 18823
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#define IMGUI_VERSION_NUM 18824
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#define IMGUI_HAS_TABLE
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/*
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@ -3333,11 +3333,21 @@ const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
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return &Glyphs.Data[i];
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}
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// Wrapping skips upcoming blanks
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static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
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{
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while (text < text_end && ImCharIsBlankA(*text))
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text++;
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if (*text == '\n')
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text++;
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return text;
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}
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// Simple word-wrapping for English, not full-featured. Please submit failing cases!
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// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
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// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
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const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
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{
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// Simple word-wrapping for English, not full-featured. Please submit failing cases!
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// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
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// For references, possible wrap point marked with ^
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// "aaa bbb, ccc,ddd. eee fff. ggg!"
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// ^ ^ ^ ^ ^__ ^ ^
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@ -3349,7 +3359,6 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
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// Cut words that cannot possibly fit within one line.
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// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
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float line_width = 0.0f;
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float word_width = 0.0f;
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float blank_width = 0.0f;
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@ -3429,6 +3438,10 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
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s = next_s;
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}
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// Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
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// +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
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if (s == text && text < text_end)
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return s + 1;
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return s;
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}
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@ -3453,11 +3466,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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{
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// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
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if (!word_wrap_eol)
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{
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word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
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if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
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word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
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}
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if (s >= word_wrap_eol)
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{
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@ -3466,13 +3475,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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text_size.y += line_height;
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line_width = 0.0f;
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word_wrap_eol = NULL;
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// Wrapping skips upcoming blanks
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while (s < text_end)
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{
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const char c = *s;
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if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
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}
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s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
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continue;
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}
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}
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@ -3557,7 +3560,6 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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const float scale = size / FontSize;
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const float line_height = FontSize * scale;
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const bool word_wrap_enabled = (wrap_width > 0.0f);
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const char* word_wrap_eol = NULL;
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// Fast-forward to first visible line
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const char* s = text_begin;
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@ -3597,6 +3599,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
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const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
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const char* word_wrap_eol = NULL;
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while (s < text_end)
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{
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@ -3604,24 +3607,14 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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{
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// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
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if (!word_wrap_eol)
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{
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word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - start_x));
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if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
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word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
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}
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if (s >= word_wrap_eol)
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{
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x = start_x;
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y += line_height;
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word_wrap_eol = NULL;
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// Wrapping skips upcoming blanks
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while (s < text_end)
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{
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const char c = *s;
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if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
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}
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s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
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continue;
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}
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}
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