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Focus: amend ImGuiFocusRequestFlags_UnlessBelowModal to bring to front-most below the modal, simplify code in Begin(). (#6357, #4317)
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parent
01ca196530
commit
4d42450a73
34
imgui.cpp
34
imgui.cpp
@ -6076,6 +6076,9 @@ void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags
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// - Window // .. returns Modal2
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// - Window // .. returns Modal2
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// - Modal2 // .. returns Modal2
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// Notes:
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// - FindBlockingModal(NULL) == NULL is generally equivalent to GetTopMostPopupModal() == NULL.
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// Only difference is here we check for ->Active/WasActive but it may be unecessary.
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ImGuiWindow* ImGui::FindBlockingModal(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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@ -6466,22 +6469,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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want_focus = true;
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else if ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) == 0)
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want_focus = true;
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ImGuiWindow* modal = GetTopMostPopupModal();
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if (modal != NULL && !IsWindowWithinBeginStackOf(window, modal))
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{
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// Avoid focusing a window that is created outside of active modal. This will prevent active modal from being closed.
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// Since window is not focused it would reappear at the same display position like the last time it was visible.
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// In case of completely new windows it would go to the top (over current modal), but input to such window would still be blocked by modal.
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// Position window behind a modal that is not a begin-parent of this window.
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want_focus = false;
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if (window == window->RootWindow)
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{
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ImGuiWindow* blocking_modal = FindBlockingModal(window);
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IM_ASSERT(blocking_modal != NULL);
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BringWindowToDisplayBehind(window, blocking_modal);
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}
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}
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}
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// [Test Engine] Register whole window in the item system (before submitting further decorations)
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@ -6699,11 +6686,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->AutoFitFramesY--;
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// Apply focus (we need to call FocusWindow() AFTER setting DC.CursorStartPos so our initial navigation reference rectangle can start around there)
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// We ImGuiFocusRequestFlags_UnlessBelowModal to:
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// - Avoid focusing a window that is created outside of a modal. This will prevent active modal from being closed.
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// - Position window behind the modal that is not a begin-parent of this window.
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if (want_focus)
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{
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FocusWindow(window);
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FocusWindow(window, ImGuiFocusRequestFlags_UnlessBelowModal);
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if (want_focus && window == g.NavWindow)
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NavInitWindow(window, false); // <-- this is in the way for us to be able to defer and sort reappearing FocusWindow() calls
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}
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// Title bar
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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@ -6938,6 +6927,8 @@ void ImGui::FocusWindow(ImGuiWindow* window, ImGuiFocusRequestFlags flags)
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if (ImGuiWindow* blocking_modal = FindBlockingModal(window))
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{
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IMGUI_DEBUG_LOG_FOCUS("[focus] FocusWindow(\"%s\", UnlessBelowModal): prevented by \"%s\".\n", window ? window->Name : "<NULL>", blocking_modal->Name);
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if (window && window == window->RootWindow && (window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus) == 0)
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BringWindowToDisplayBehind(window, blocking_modal); // Still bring to right below modal.
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return;
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}
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@ -10114,7 +10105,7 @@ bool ImGui::IsPopupOpen(const char* str_id, ImGuiPopupFlags popup_flags)
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return IsPopupOpen(id, popup_flags);
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}
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// FIXME: In principle we should converge toward replacing calls to GetTopMostPopupModal() + IsWindowWithinBeginStackOf() with calls to FindBlockingModal()
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// Also see FindBlockingModal(NULL)
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ImGuiWindow* ImGui::GetTopMostPopupModal()
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{
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ImGuiContext& g = *GImGui;
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@ -10125,6 +10116,7 @@ ImGuiWindow* ImGui::GetTopMostPopupModal()
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return NULL;
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}
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// See Demo->Stacked Modal to confirm what this is for.
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ImGuiWindow* ImGui::GetTopMostAndVisiblePopupModal()
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{
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ImGuiContext& g = *GImGui;
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@ -10253,7 +10245,7 @@ void ImGui::ClosePopupsExceptModals()
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for (popup_count_to_keep = g.OpenPopupStack.Size; popup_count_to_keep > 0; popup_count_to_keep--)
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{
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ImGuiWindow* window = g.OpenPopupStack[popup_count_to_keep - 1].Window;
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if (!window || window->Flags & ImGuiWindowFlags_Modal)
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if (!window || (window->Flags & ImGuiWindowFlags_Modal))
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break;
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}
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if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below
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