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Allegro 5 example: handling of hardware and software mouse cursor rendering.
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@ -14,9 +14,10 @@
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#endif
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// Data
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static ALLEGRO_DISPLAY* g_Display = NULL;
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static ALLEGRO_BITMAP* g_Surface = NULL;
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static double g_Time = 0.0;
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static ALLEGRO_DISPLAY* g_Display = NULL;
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static ALLEGRO_BITMAP* g_Surface = NULL;
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static double g_Time = 0.0;
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static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
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static void ImGui_ImplA5_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
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{
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@ -117,6 +118,12 @@ bool Imgui_ImplA5_CreateDeviceObjects()
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io.Fonts->ClearInputData();
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io.Fonts->ClearTexData();
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// Create an invisible mouse cursor
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// Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
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ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
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g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
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al_destroy_bitmap(mouse_cursor);
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return true;
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}
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@ -128,6 +135,11 @@ void ImGui_ImplA5_InvalidateDeviceObjects()
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ImGui::GetIO().Fonts->TexID = NULL;
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g_Surface = NULL;
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}
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if (g_MouseCursorInvisible)
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{
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al_destroy_mouse_cursor(g_MouseCursorInvisible);
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g_MouseCursorInvisible = NULL;
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}
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}
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bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
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@ -234,6 +246,26 @@ void ImGui_ImplA5_NewFrame()
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io.MouseDown[1] = mouse.buttons & (1 << 1);
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io.MouseDown[2] = mouse.buttons & (1 << 2);
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// Hide OS mouse cursor if ImGui is drawing it
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if (io.MouseDrawCursor)
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{
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al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
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}
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else
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{
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ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
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switch (ImGui::GetMouseCursor())
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{
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case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
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case ImGuiMouseCursor_Move: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
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case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
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case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
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case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
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case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
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}
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al_set_system_mouse_cursor(g_Display, cursor_id);
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}
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// Start the frame
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ImGui::NewFrame();
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}
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