mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 20:07:01 +00:00
Backends: GL3: Fix compile for < 3.2 bindings where glDrawElementsBaseVertex is not available. (#2866, #2852)
This commit is contained in:
parent
9b323a7ebf
commit
4d0c88e9e6
@ -120,14 +120,15 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Desktop GL has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
|
// Desktop GL has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
|
||||||
#if defined(IMGUI_IMPL_OPENGL_ES2) || defined(IMGUI_IMPL_OPENGL_ES3)
|
#if defined(IMGUI_IMPL_OPENGL_ES2) || defined(IMGUI_IMPL_OPENGL_ES3) || !defined(GL_VERSION_3_2)
|
||||||
#define IMGUI_IMPL_OPENGL_HAS_DRAW_WITH_BASE_VERTEX 0
|
#define IMGUI_IMPL_OPENGL_MAY_HAVE_DRAW_WITH_BASE_VERTEX 0
|
||||||
#else
|
#else
|
||||||
#define IMGUI_IMPL_OPENGL_HAS_DRAW_WITH_BASE_VERTEX 1
|
#define IMGUI_IMPL_OPENGL_MAY_HAVE_DRAW_WITH_BASE_VERTEX 1
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// OpenGL Data
|
// OpenGL Data
|
||||||
static char g_GlslVersionString[32] = "";
|
static char g_GlslVersionString[32] = "";
|
||||||
|
static GLuint g_GlVersion = 0;
|
||||||
static GLuint g_FontTexture = 0;
|
static GLuint g_FontTexture = 0;
|
||||||
static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
|
static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
|
||||||
static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; // Uniforms location
|
static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; // Uniforms location
|
||||||
@ -137,11 +138,22 @@ static unsigned int g_VboHandle = 0, g_ElementsHandle = 0;
|
|||||||
// Functions
|
// Functions
|
||||||
bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
|
bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
|
||||||
{
|
{
|
||||||
|
// query for GL version
|
||||||
|
#if !defined(IMGUI_IMPL_OPENGL_ES2)
|
||||||
|
GLint major, minor;
|
||||||
|
glGetIntegerv (GL_MAJOR_VERSION, &major);
|
||||||
|
glGetIntegerv (GL_MINOR_VERSION, &minor);
|
||||||
|
g_GlVersion = major * 1000 + minor;
|
||||||
|
#else
|
||||||
|
g_GlVersion = 2000; // GLES 2
|
||||||
|
#endif
|
||||||
|
|
||||||
// Setup back-end capabilities flags
|
// Setup back-end capabilities flags
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
io.BackendRendererName = "imgui_impl_opengl3";
|
io.BackendRendererName = "imgui_impl_opengl3";
|
||||||
#if IMGUI_IMPL_OPENGL_HAS_DRAW_WITH_BASE_VERTEX
|
#if IMGUI_IMPL_OPENGL_MAY_HAVE_DRAW_WITH_BASE_VERTEX
|
||||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
if (g_GlVersion >= 3200)
|
||||||
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Store GLSL version string so we can refer to it later in case we recreate shaders. Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
|
// Store GLSL version string so we can refer to it later in case we recreate shaders. Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
|
||||||
@ -344,8 +356,11 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
|
|||||||
|
|
||||||
// Bind texture, Draw
|
// Bind texture, Draw
|
||||||
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
|
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
|
||||||
#if IMGUI_IMPL_OPENGL_HAS_DRAW_WITH_BASE_VERTEX
|
#if IMGUI_IMPL_OPENGL_MAY_HAVE_DRAW_WITH_BASE_VERTEX
|
||||||
glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset);
|
if (g_GlVersion >= 3200)
|
||||||
|
glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset);
|
||||||
|
else
|
||||||
|
glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)));
|
||||||
#else
|
#else
|
||||||
glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)));
|
glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)));
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user