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Typo in commented default-value
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imgui.h
2
imgui.h
@ -772,7 +772,7 @@ struct ImGuiIO
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float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging
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float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging
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int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
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int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
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float KeyRepeatDelay; // = 0.250f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.).
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float KeyRepeatDelay; // = 0.250f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.).
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float KeyRepeatRate; // = 0.020f // When holding a key/button, rate at which it repeats, in seconds.
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float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds.
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bool NavMovesMouse; // = false // Directional navigation can move the mouse cursor. Updates MousePos and set WantMoveMouse=true. If enabled you MUST honor those requests in your binding, otherwise ImGui will react as if mouse is jumping around.
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bool NavMovesMouse; // = false // Directional navigation can move the mouse cursor. Updates MousePos and set WantMoveMouse=true. If enabled you MUST honor those requests in your binding, otherwise ImGui will react as if mouse is jumping around.
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void* UserData; // = NULL // Store your own data for retrieval by callbacks.
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void* UserData; // = NULL // Store your own data for retrieval by callbacks.
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