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RangeSelect/MultiSelect: Fixed CTRL+A not testing focus scope id. Fixed CTRL+A not testing active id. Added demo code.
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@ -564,26 +564,28 @@ void ImGui::ShowDemoWindow(bool* p_open)
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// This is what may of the simpler demos in this file are using (so they are not using this class).
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// - Otherwise, any externally stored unordered_set/set/hash/map/interval trees (storing indices, objects id, etc.)
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// are generally appropriate. Even a large array of bool might work for you...
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// - If you need to handle extremely large selections, it might be advantageous to support a "negative" mode in
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// your storage, so "Select All" becomes "Negative=1, Clear" and then sparse unselect can add to the storage.
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struct ExampleSelectionData
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{
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ImGuiStorage Storage;
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int SelectedCount; // Number of selected items (storage will keep this updated)
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int SelectionSize; // Number of selected items (== number of 1 in the Storage)
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ExampleSelectionData() { Clear(); }
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void Clear() { Storage.Clear(); SelectedCount = 0; }
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bool GetSelected(int id) const { return Storage.GetInt((ImGuiID)id) != 0; }
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void SetSelected(int id, bool v) { int* p_int = Storage.GetIntRef((ImGuiID)id); if (*p_int == (int)v) return; SelectedCount = v ? (SelectedCount + 1) : (SelectedCount - 1); *p_int = (bool)v; }
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int GetSelectedCount() const { return SelectedCount; }
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void Clear() { Storage.Clear(); SelectionSize = 0; }
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bool GetSelected(int n) const { return Storage.GetInt((ImGuiID)n, 0) != 0; }
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void SetSelected(int n, bool v) { int* p_int = Storage.GetIntRef((ImGuiID)n, 0); if (*p_int == (int)v) return; if (v) SelectionSize++; else SelectionSize--; *p_int = (bool)v; }
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int GetSelectionSize() const { return SelectionSize; }
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// When using SelectAll() / SetRange() we assume that our objects ID are indices.
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// In this demo we always store selection using indices and never in another manner (e.g. object ID or pointers).
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// If your selection system is storing selection using object ID and you want to support Shift+Click range-selection,
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// you will need a way to iterate from one object to another given the ID you use.
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// You are likely to need some kind of data structure to convert 'view index' from/to 'ID'.
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// You are likely to need some kind of data structure to convert 'view index' <> 'object ID'.
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// FIXME-MULTISELECT: Would be worth providing a demo of doing this.
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// FIXME-MULTISELECT: SetRange() is currently very inefficient since it doesn't take advantage of the fact that ImGuiStorage stores sorted key.
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void SetRange(int a, int b, bool v) { if (b < a) { int tmp = b; b = a; a = tmp; } for (int n = a; n <= b; n++) SetSelected(n, v); }
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void SelectAll(int count) { Storage.Data.resize(count); for (int n = 0; n < count; n++) Storage.Data[n] = ImGuiStorage::ImGuiStoragePair((ImGuiID)n, 1); SelectedCount = count; } // This could be using SetRange() but this is faster.
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void SetRange(int n1, int n2, bool v) { if (n2 < n1) { int tmp = n2; n2 = n1; n1 = tmp; } for (int n = n1; n <= n2; n++) SetSelected(n, v); }
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void SelectAll(int count) { Storage.Data.resize(count); for (int idx = 0; idx < count; idx++) Storage.Data[idx] = ImGuiStorage::ImGuiStoragePair((ImGuiID)idx, 1); SelectionSize = count; } // This could be using SetRange(), but it this way is faster.
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};
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static void ShowDemoWindowWidgets()
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@ -1261,10 +1263,13 @@ static void ShowDemoWindowWidgets()
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// Test both Selectable() and TreeNode() widgets
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enum WidgetType { WidgetType_Selectable, WidgetType_TreeNode };
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static bool use_columns = false;
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static WidgetType widget_type = WidgetType_TreeNode;
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if (ImGui::RadioButton("Selectables", widget_type == WidgetType_Selectable)) { widget_type = WidgetType_Selectable; }
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ImGui::SameLine();
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if (ImGui::RadioButton("Tree nodes", widget_type == WidgetType_TreeNode)) { widget_type = WidgetType_TreeNode; }
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ImGui::SameLine();
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ImGui::Checkbox("Use 2 columns", &use_columns);
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ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", (unsigned int*)&ImGui::GetIO().ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
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ImGui::SameLine(); HelpMarker("Hold CTRL and click to select multiple items. Hold SHIFT to select a range. Keyboard is also supported.");
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@ -1280,6 +1285,12 @@ static void ShowDemoWindowWidgets()
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if (multi_select_data->RequestClear) { selection.Clear(); }
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if (multi_select_data->RequestSelectAll) { selection.SelectAll(ITEMS_COUNT); }
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if (use_columns)
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{
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ImGui::Columns(2);
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//ImGui::PushStyleVar(ImGuiStyleVar_FrtemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, 0.0f));
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}
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ImGuiListClipper clipper;
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clipper.Begin(ITEMS_COUNT);
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while (clipper.Step())
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@ -1289,8 +1300,9 @@ static void ShowDemoWindowWidgets()
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for (int n = clipper.DisplayStart; n < clipper.DisplayEnd; n++)
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{
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ImGui::PushID(n);
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const char* category = random_names[n % IM_ARRAYSIZE(random_names)];
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char label[64];
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sprintf(label, "Object %05d (category: %s)", n, random_names[n % IM_ARRAYSIZE(random_names)]);
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sprintf(label, "Object %05d (category: %s)", n, category);
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bool item_is_selected = selection.GetSelected(n);
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// Emit a color button, to test that Shift+LeftArrow landing on an item that is not part
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@ -1315,10 +1327,23 @@ static void ShowDemoWindowWidgets()
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selection.SetSelected(n, !item_is_selected);
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}
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if (use_columns)
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{
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ImGui::NextColumn();
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ImGui::SetNextItemWidth(-FLT_MIN);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
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ImGui::InputText("###NoLabel", (char*)category, strlen(category), ImGuiInputTextFlags_ReadOnly);
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ImGui::PopStyleVar();
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ImGui::NextColumn();
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}
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ImGui::PopID();
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}
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}
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if (use_columns)
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ImGui::Columns(1);
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// Apply multi-select requests
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multi_select_data = ImGui::EndMultiSelect();
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selection_ref = (int)(intptr_t)multi_select_data->RangeSrc;
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@ -6402,8 +6402,10 @@ ImGuiMultiSelectData* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void*
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}
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// Select All helper shortcut
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// Note: we are comparing FocusScope so we don't need to be testing for IsWindowFocused()
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if (!(flags & ImGuiMultiSelectFlags_NoMultiSelect) && !(flags & ImGuiMultiSelectFlags_NoSelectAll))
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if (IsWindowFocused() && g.IO.KeyCtrl && IsKeyPressed(GetKeyIndex(ImGuiKey_A)))
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if (state->FocusScopeId == g.NavFocusScopeId && g.ActiveId == 0)
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if (g.IO.KeyCtrl && IsKeyPressed(GetKeyIndex(ImGuiKey_A)))
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state->In.RequestSelectAll = true;
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#ifdef IMGUI_DEBUG_MULTISELECT
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