Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445)

This commit is contained in:
Rokas Kupstys 2021-08-24 14:19:33 +03:00 committed by ocornut
parent 0608887fb5
commit 4c22b3e5d9
2 changed files with 56 additions and 55 deletions

View File

@ -473,61 +473,61 @@ union GL3WProcs {
} gl;
};
GL3W_API extern union GL3WProcs gl3wProcs;
GL3W_API extern union GL3WProcs imgl3wProcs;
/* OpenGL functions */
#define glActiveTexture gl3wProcs.gl.ActiveTexture
#define glAttachShader gl3wProcs.gl.AttachShader
#define glBindBuffer gl3wProcs.gl.BindBuffer
#define glBindSampler gl3wProcs.gl.BindSampler
#define glBindTexture gl3wProcs.gl.BindTexture
#define glBindVertexArray gl3wProcs.gl.BindVertexArray
#define glBlendEquation gl3wProcs.gl.BlendEquation
#define glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate
#define glBlendFuncSeparate gl3wProcs.gl.BlendFuncSeparate
#define glBufferData gl3wProcs.gl.BufferData
#define glClear gl3wProcs.gl.Clear
#define glClearColor gl3wProcs.gl.ClearColor
#define glCompileShader gl3wProcs.gl.CompileShader
#define glCreateProgram gl3wProcs.gl.CreateProgram
#define glCreateShader gl3wProcs.gl.CreateShader
#define glDeleteBuffers gl3wProcs.gl.DeleteBuffers
#define glDeleteProgram gl3wProcs.gl.DeleteProgram
#define glDeleteShader gl3wProcs.gl.DeleteShader
#define glDeleteTextures gl3wProcs.gl.DeleteTextures
#define glDeleteVertexArrays gl3wProcs.gl.DeleteVertexArrays
#define glDetachShader gl3wProcs.gl.DetachShader
#define glDisable gl3wProcs.gl.Disable
#define glDrawElements gl3wProcs.gl.DrawElements
#define glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex
#define glEnable gl3wProcs.gl.Enable
#define glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray
#define glGenBuffers gl3wProcs.gl.GenBuffers
#define glGenTextures gl3wProcs.gl.GenTextures
#define glGenVertexArrays gl3wProcs.gl.GenVertexArrays
#define glGetAttribLocation gl3wProcs.gl.GetAttribLocation
#define glGetIntegerv gl3wProcs.gl.GetIntegerv
#define glGetProgramInfoLog gl3wProcs.gl.GetProgramInfoLog
#define glGetProgramiv gl3wProcs.gl.GetProgramiv
#define glGetShaderInfoLog gl3wProcs.gl.GetShaderInfoLog
#define glGetShaderiv gl3wProcs.gl.GetShaderiv
#define glGetString gl3wProcs.gl.GetString
#define glGetStringi gl3wProcs.gl.GetStringi
#define glGetUniformLocation gl3wProcs.gl.GetUniformLocation
#define glIsEnabled gl3wProcs.gl.IsEnabled
#define glLinkProgram gl3wProcs.gl.LinkProgram
#define glPixelStorei gl3wProcs.gl.PixelStorei
#define glPolygonMode gl3wProcs.gl.PolygonMode
#define glReadPixels gl3wProcs.gl.ReadPixels
#define glScissor gl3wProcs.gl.Scissor
#define glShaderSource gl3wProcs.gl.ShaderSource
#define glTexImage2D gl3wProcs.gl.TexImage2D
#define glTexParameteri gl3wProcs.gl.TexParameteri
#define glUniform1i gl3wProcs.gl.Uniform1i
#define glUniformMatrix4fv gl3wProcs.gl.UniformMatrix4fv
#define glUseProgram gl3wProcs.gl.UseProgram
#define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer
#define glViewport gl3wProcs.gl.Viewport
#define glActiveTexture imgl3wProcs.gl.ActiveTexture
#define glAttachShader imgl3wProcs.gl.AttachShader
#define glBindBuffer imgl3wProcs.gl.BindBuffer
#define glBindSampler imgl3wProcs.gl.BindSampler
#define glBindTexture imgl3wProcs.gl.BindTexture
#define glBindVertexArray imgl3wProcs.gl.BindVertexArray
#define glBlendEquation imgl3wProcs.gl.BlendEquation
#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
#define glBufferData imgl3wProcs.gl.BufferData
#define glClear imgl3wProcs.gl.Clear
#define glClearColor imgl3wProcs.gl.ClearColor
#define glCompileShader imgl3wProcs.gl.CompileShader
#define glCreateProgram imgl3wProcs.gl.CreateProgram
#define glCreateShader imgl3wProcs.gl.CreateShader
#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
#define glDeleteShader imgl3wProcs.gl.DeleteShader
#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
#define glDetachShader imgl3wProcs.gl.DetachShader
#define glDisable imgl3wProcs.gl.Disable
#define glDrawElements imgl3wProcs.gl.DrawElements
#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
#define glEnable imgl3wProcs.gl.Enable
#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
#define glGenBuffers imgl3wProcs.gl.GenBuffers
#define glGenTextures imgl3wProcs.gl.GenTextures
#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
#define glGetProgramiv imgl3wProcs.gl.GetProgramiv
#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
#define glGetShaderiv imgl3wProcs.gl.GetShaderiv
#define glGetString imgl3wProcs.gl.GetString
#define glGetStringi imgl3wProcs.gl.GetStringi
#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
#define glIsEnabled imgl3wProcs.gl.IsEnabled
#define glLinkProgram imgl3wProcs.gl.LinkProgram
#define glPixelStorei imgl3wProcs.gl.PixelStorei
#define glPolygonMode imgl3wProcs.gl.PolygonMode
#define glReadPixels imgl3wProcs.gl.ReadPixels
#define glScissor imgl3wProcs.gl.Scissor
#define glShaderSource imgl3wProcs.gl.ShaderSource
#define glTexImage2D imgl3wProcs.gl.TexImage2D
#define glTexParameteri imgl3wProcs.gl.TexParameteri
#define glUniform1i imgl3wProcs.gl.Uniform1i
#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
#define glUseProgram imgl3wProcs.gl.UseProgram
#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
#define glViewport imgl3wProcs.gl.Viewport
#ifdef __cplusplus
}
@ -715,13 +715,13 @@ static const char *proc_names[] = {
"glViewport",
};
GL3W_API union GL3WProcs gl3wProcs;
GL3W_API union GL3WProcs imgl3wProcs;
static void load_procs(GL3WGetProcAddressProc proc)
{
size_t i;
for (i = 0; i < ARRAY_SIZE(proc_names); i++)
gl3wProcs.ptr[i] = proc(proc_names[i]);
imgl3wProcs.ptr[i] = proc(proc_names[i]);
}
#ifdef __cplusplus

View File

@ -46,6 +46,7 @@ Other Changes:
the whole widget is clipped.
- imgui_freetype: Fixed crash when FT_Render_Glyph() fails to render a glyph and returns NULL
(which apparently happens with Freetype 2.11). (#4394, #4145?).
- Backends: OpenGL3: Fix our new GL loader conflicting with user using GL3W. (#4445)
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