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Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445)
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@ -473,61 +473,61 @@ union GL3WProcs {
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} gl;
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};
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GL3W_API extern union GL3WProcs gl3wProcs;
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GL3W_API extern union GL3WProcs imgl3wProcs;
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/* OpenGL functions */
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#define glActiveTexture gl3wProcs.gl.ActiveTexture
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#define glAttachShader gl3wProcs.gl.AttachShader
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#define glBindBuffer gl3wProcs.gl.BindBuffer
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#define glBindSampler gl3wProcs.gl.BindSampler
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#define glBindTexture gl3wProcs.gl.BindTexture
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#define glBindVertexArray gl3wProcs.gl.BindVertexArray
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#define glBlendEquation gl3wProcs.gl.BlendEquation
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#define glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate
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#define glBlendFuncSeparate gl3wProcs.gl.BlendFuncSeparate
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#define glBufferData gl3wProcs.gl.BufferData
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#define glClear gl3wProcs.gl.Clear
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#define glClearColor gl3wProcs.gl.ClearColor
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#define glCompileShader gl3wProcs.gl.CompileShader
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#define glCreateProgram gl3wProcs.gl.CreateProgram
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#define glCreateShader gl3wProcs.gl.CreateShader
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#define glDeleteBuffers gl3wProcs.gl.DeleteBuffers
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#define glDeleteProgram gl3wProcs.gl.DeleteProgram
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#define glDeleteShader gl3wProcs.gl.DeleteShader
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#define glDeleteTextures gl3wProcs.gl.DeleteTextures
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#define glDeleteVertexArrays gl3wProcs.gl.DeleteVertexArrays
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#define glDetachShader gl3wProcs.gl.DetachShader
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#define glDisable gl3wProcs.gl.Disable
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#define glDrawElements gl3wProcs.gl.DrawElements
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#define glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex
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#define glEnable gl3wProcs.gl.Enable
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#define glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray
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#define glGenBuffers gl3wProcs.gl.GenBuffers
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#define glGenTextures gl3wProcs.gl.GenTextures
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#define glGenVertexArrays gl3wProcs.gl.GenVertexArrays
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#define glGetAttribLocation gl3wProcs.gl.GetAttribLocation
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#define glGetIntegerv gl3wProcs.gl.GetIntegerv
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#define glGetProgramInfoLog gl3wProcs.gl.GetProgramInfoLog
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#define glGetProgramiv gl3wProcs.gl.GetProgramiv
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#define glGetShaderInfoLog gl3wProcs.gl.GetShaderInfoLog
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#define glGetShaderiv gl3wProcs.gl.GetShaderiv
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#define glGetString gl3wProcs.gl.GetString
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#define glGetStringi gl3wProcs.gl.GetStringi
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#define glGetUniformLocation gl3wProcs.gl.GetUniformLocation
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#define glIsEnabled gl3wProcs.gl.IsEnabled
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#define glLinkProgram gl3wProcs.gl.LinkProgram
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#define glPixelStorei gl3wProcs.gl.PixelStorei
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#define glPolygonMode gl3wProcs.gl.PolygonMode
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#define glReadPixels gl3wProcs.gl.ReadPixels
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#define glScissor gl3wProcs.gl.Scissor
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#define glShaderSource gl3wProcs.gl.ShaderSource
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#define glTexImage2D gl3wProcs.gl.TexImage2D
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#define glTexParameteri gl3wProcs.gl.TexParameteri
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#define glUniform1i gl3wProcs.gl.Uniform1i
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#define glUniformMatrix4fv gl3wProcs.gl.UniformMatrix4fv
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#define glUseProgram gl3wProcs.gl.UseProgram
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#define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer
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#define glViewport gl3wProcs.gl.Viewport
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#define glActiveTexture imgl3wProcs.gl.ActiveTexture
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#define glAttachShader imgl3wProcs.gl.AttachShader
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#define glBindBuffer imgl3wProcs.gl.BindBuffer
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#define glBindSampler imgl3wProcs.gl.BindSampler
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#define glBindTexture imgl3wProcs.gl.BindTexture
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#define glBindVertexArray imgl3wProcs.gl.BindVertexArray
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#define glBlendEquation imgl3wProcs.gl.BlendEquation
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#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
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#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
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#define glBufferData imgl3wProcs.gl.BufferData
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#define glClear imgl3wProcs.gl.Clear
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#define glClearColor imgl3wProcs.gl.ClearColor
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#define glCompileShader imgl3wProcs.gl.CompileShader
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#define glCreateProgram imgl3wProcs.gl.CreateProgram
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#define glCreateShader imgl3wProcs.gl.CreateShader
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#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
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#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
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#define glDeleteShader imgl3wProcs.gl.DeleteShader
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#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
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#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
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#define glDetachShader imgl3wProcs.gl.DetachShader
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#define glDisable imgl3wProcs.gl.Disable
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#define glDrawElements imgl3wProcs.gl.DrawElements
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#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
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#define glEnable imgl3wProcs.gl.Enable
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#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
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#define glGenBuffers imgl3wProcs.gl.GenBuffers
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#define glGenTextures imgl3wProcs.gl.GenTextures
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#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
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#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
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#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
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#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
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#define glGetProgramiv imgl3wProcs.gl.GetProgramiv
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#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
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#define glGetShaderiv imgl3wProcs.gl.GetShaderiv
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#define glGetString imgl3wProcs.gl.GetString
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#define glGetStringi imgl3wProcs.gl.GetStringi
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#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
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#define glIsEnabled imgl3wProcs.gl.IsEnabled
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#define glLinkProgram imgl3wProcs.gl.LinkProgram
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#define glPixelStorei imgl3wProcs.gl.PixelStorei
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#define glPolygonMode imgl3wProcs.gl.PolygonMode
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#define glReadPixels imgl3wProcs.gl.ReadPixels
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#define glScissor imgl3wProcs.gl.Scissor
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#define glShaderSource imgl3wProcs.gl.ShaderSource
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#define glTexImage2D imgl3wProcs.gl.TexImage2D
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#define glTexParameteri imgl3wProcs.gl.TexParameteri
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#define glUniform1i imgl3wProcs.gl.Uniform1i
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#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
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#define glUseProgram imgl3wProcs.gl.UseProgram
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#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
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#define glViewport imgl3wProcs.gl.Viewport
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#ifdef __cplusplus
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}
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@ -715,13 +715,13 @@ static const char *proc_names[] = {
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"glViewport",
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};
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GL3W_API union GL3WProcs gl3wProcs;
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GL3W_API union GL3WProcs imgl3wProcs;
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static void load_procs(GL3WGetProcAddressProc proc)
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{
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size_t i;
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for (i = 0; i < ARRAY_SIZE(proc_names); i++)
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gl3wProcs.ptr[i] = proc(proc_names[i]);
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imgl3wProcs.ptr[i] = proc(proc_names[i]);
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}
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#ifdef __cplusplus
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@ -46,6 +46,7 @@ Other Changes:
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the whole widget is clipped.
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- imgui_freetype: Fixed crash when FT_Render_Glyph() fails to render a glyph and returns NULL
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(which apparently happens with Freetype 2.11). (#4394, #4145?).
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- Backends: OpenGL3: Fix our new GL loader conflicting with user using GL3W. (#4445)
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-----------------------------------------------------------------------
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