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Style Editor: Added preview of circle auto-tessellation when editing the corresponding value..
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@ -3829,7 +3829,28 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::PushItemWidth(100);
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ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f");
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if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f;
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ImGui::DragFloat("Circle segment Max Error", &style.CircleSegmentMaxError, 0.01f, 0.10f, 10.0f, "%.2f");
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// When editing the "Circle Segment Max Error" value, draw a preview of its effect on auto-tessellated circles.
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ImGui::DragFloat("Circle Segment Max Error", &style.CircleSegmentMaxError, 0.01f, 0.10f, 10.0f, "%.2f");
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if (ImGui::IsItemActive())
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{
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ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
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ImGui::BeginTooltip();
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ImVec2 p = ImGui::GetCursorScreenPos();
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float RAD_MIN = 10.0f, RAD_MAX = 80.0f;
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float off_x = 10.0f;
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for (int n = 0; n < 7; n++)
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{
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const float rad = RAD_MIN + (RAD_MAX - RAD_MIN) * (float)n / (7.0f - 1.0f);
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ImGui::GetWindowDrawList()->AddCircle(ImVec2(p.x + off_x + rad, p.y + RAD_MAX), rad, ImGui::GetColorU32(ImGuiCol_Text), 0);
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off_x += 10.0f + rad * 2.0f;
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}
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ImGui::Dummy(ImVec2(off_x, RAD_MAX * 2.0f));
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ImGui::EndTooltip();
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}
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ImGui::SameLine();
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HelpMarker("When drawing circle primitives with \"num_segments == 0\" tesselation will be calculated automatically.");
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ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
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ImGui::PopItemWidth();
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