Nav: do not clear per-window NavId when window reappears. Process NavInit regardless of current highllight state. Consistently set g.NavLayer in SetNavID(). (#787)

This commit is contained in:
ocornut
2021-03-08 17:14:05 +01:00
parent 954b06afe2
commit 4bb5a36f90
4 changed files with 12 additions and 11 deletions

View File

@ -4828,6 +4828,8 @@ bool ImGui::IsItemFocused()
return true;
}
// Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()!
// Most widgets have specific reactions based on mouse-up/down state, mouse position etc.
bool ImGui::IsItemClicked(ImGuiMouseButton mouse_button)
{
return IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_None);
@ -5724,9 +5726,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->PopupId = popup_ref.PopupId;
}
if (window_just_appearing_after_hidden_for_resize && !(flags & ImGuiWindowFlags_ChildWindow))
window->NavLastIds[0] = 0;
// Update ->RootWindow and others pointers (before any possible call to FocusWindow)
if (first_begin_of_the_frame)
UpdateWindowParentAndRootLinks(window, flags, parent_window);
@ -8482,9 +8481,10 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
void ImGui::SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id)
{
ImGuiContext& g = *GImGui;
IM_ASSERT(g.NavWindow);
IM_ASSERT(nav_layer == 0 || nav_layer == 1);
IM_ASSERT(g.NavWindow != NULL);
IM_ASSERT(nav_layer == ImGuiNavLayer_Main || nav_layer == ImGuiNavLayer_Menu);
g.NavId = id;
g.NavLayer = (ImGuiNavLayer)nav_layer;
g.NavFocusScopeId = focus_scope_id;
g.NavWindow->NavLastIds[nav_layer] = id;
}
@ -8838,7 +8838,7 @@ void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit)
IM_ASSERT(window == g.NavWindow);
bool init_for_nav = false;
if (!(window->Flags & ImGuiWindowFlags_NoNavInputs))
if (!(window->Flags & ImGuiWindowFlags_ChildWindow) || (window->Flags & ImGuiWindowFlags_Popup) || (window->NavLastIds[0] == 0) || force_reinit)
if (window == window->RootWindow || (window->Flags & ImGuiWindowFlags_Popup) || (window->NavLastIds[0] == 0) || force_reinit)
init_for_nav = true;
IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from NavInitWindow(), init_for_nav=%d, window=\"%s\", layer=%d\n", init_for_nav, window->Name, g.NavLayer);
if (init_for_nav)
@ -8962,7 +8962,7 @@ static void ImGui::NavUpdate()
io.NavInputsDownDuration[i] = (io.NavInputs[i] > 0.0f) ? (io.NavInputsDownDuration[i] < 0.0f ? 0.0f : io.NavInputsDownDuration[i] + io.DeltaTime) : -1.0f;
// Process navigation init request (select first/default focus)
if (g.NavInitResultId != 0 && (!g.NavDisableHighlight || g.NavInitRequestFromMove))
if (g.NavInitResultId != 0)
NavUpdateInitResult();
g.NavInitRequest = false;
g.NavInitRequestFromMove = false;
@ -9029,7 +9029,7 @@ static void ImGui::NavUpdate()
ImGuiWindow* parent_window = g.NavWindow->ParentWindow;
IM_ASSERT(child_window->ChildId != 0);
FocusWindow(parent_window);
SetNavID(child_window->ChildId, 0, 0);
SetNavID(child_window->ChildId, ImGuiNavLayer_Main, 0);
// Reassigning with same value, we're being explicit here.
g.NavIdIsAlive = false; // -V1048
if (g.NavDisableMouseHover)