mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-05 04:28:47 +02:00
Nav: do not clear per-window NavId when window reappears. Process NavInit regardless of current highllight state. Consistently set g.NavLayer in SetNavID(). (#787)
This commit is contained in:
@ -49,6 +49,8 @@ Other Changes:
|
||||
- Window: Shrink close button hit-testing region when it covers an abnormally high portion of the window visible
|
||||
area (e.g. when window is collapsed + moved in a corner) to facilitate moving the window away. (#3825)
|
||||
- Window, Nav: Fixed crash when calling SetWindowFocus(NULL) as the time a new window appears. (#3865) [@nem0]
|
||||
- Nav: Various fixes for losing gamepad/keyboard navigation reference point when a window reappears or
|
||||
when it appears while gamepad/keyboard are not being used. (#787)
|
||||
- Drags: Fixed crash when using DragScalar() directly (not via common wrapper like DragFloat() etc.)
|
||||
with ImGuiSliderFlags_AlwaysClamp + only one of either p_min or p_max set. (#3824) [@harry75369]
|
||||
- Drags, Sliders: Fixed a bug where editing value would use wrong number if there were digits right after
|
||||
|
Reference in New Issue
Block a user