mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-20 23:06:36 +00:00
Viewports, Internals: added GetViewportPlatformMonitor() will a safety net to keep code portable + simplified handling of disconnected monitor in Begin().
This commit is contained in:
parent
d5a4d53000
commit
4b9bc49020
38
imgui.cpp
38
imgui.cpp
@ -6449,21 +6449,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
}
|
||||
else if (window->ViewportOwned && g.PlatformIO.Monitors.Size > 0)
|
||||
{
|
||||
if (window->Viewport->PlatformMonitor == -1)
|
||||
{
|
||||
// Fallback for "lost" window (e.g. a monitor disconnected): we move the window back over the main viewport
|
||||
const ImGuiViewport* main_viewport = GetMainViewport();
|
||||
SetWindowPos(window, main_viewport->Pos + style.DisplayWindowPadding, ImGuiCond_Always);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[window->Viewport->PlatformMonitor];
|
||||
visibility_rect.Min = monitor.WorkPos + visibility_padding;
|
||||
visibility_rect.Max = monitor.WorkPos + monitor.WorkSize - visibility_padding;
|
||||
// Lost windows (e.g. a monitor disconnected) will naturally moved to the fallback/dummy monitor aka the main viewport.
|
||||
const ImGuiPlatformMonitor* monitor = GetViewportPlatformMonitor(window->Viewport);
|
||||
visibility_rect.Min = monitor->WorkPos + visibility_padding;
|
||||
visibility_rect.Max = monitor->WorkPos + monitor->WorkSize - visibility_padding;
|
||||
ClampWindowRect(window, visibility_rect);
|
||||
}
|
||||
}
|
||||
}
|
||||
window->Pos = ImFloor(window->Pos);
|
||||
|
||||
// Lock window rounding for the frame (so that altering them doesn't cause inconsistencies)
|
||||
@ -11534,6 +11526,17 @@ static void ImGui::UpdateViewportsNewFrame()
|
||||
viewport->DpiScale = new_dpi_scale;
|
||||
}
|
||||
|
||||
// Update fallback monitor
|
||||
if (g.PlatformIO.Monitors.Size == 0)
|
||||
{
|
||||
ImGuiPlatformMonitor* monitor = &g.FallbackMonitor;
|
||||
monitor->MainPos = main_viewport->Pos;
|
||||
monitor->MainSize = main_viewport->Size;
|
||||
monitor->WorkPos = main_viewport->WorkPos;
|
||||
monitor->WorkSize = main_viewport->WorkSize;
|
||||
monitor->DpiScale = main_viewport->DpiScale;
|
||||
}
|
||||
|
||||
if (!viewports_enabled)
|
||||
{
|
||||
g.MouseViewport = main_viewport;
|
||||
@ -12010,6 +12013,17 @@ static void ImGui::UpdateViewportPlatformMonitor(ImGuiViewportP* viewport)
|
||||
viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetMainRect());
|
||||
}
|
||||
|
||||
// Return value is always != NULL, but don't hold on it across frames.
|
||||
const ImGuiPlatformMonitor* ImGui::GetViewportPlatformMonitor(ImGuiViewport* viewport_p)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)viewport_p;
|
||||
int monitor_idx = viewport->PlatformMonitor;
|
||||
if (monitor_idx >= 0 || monitor_idx < g.PlatformIO.Monitors.Size)
|
||||
return &g.PlatformIO.Monitors[monitor_idx];
|
||||
return &g.FallbackMonitor;
|
||||
}
|
||||
|
||||
void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
@ -1542,6 +1542,7 @@ struct ImGuiContext
|
||||
ImGuiViewportP* MouseViewport;
|
||||
ImGuiViewportP* MouseLastHoveredViewport; // Last known viewport that was hovered by mouse (even if we are not hovering any viewport any more) + honoring the _NoInputs flag.
|
||||
ImGuiID PlatformLastFocusedViewportId;
|
||||
ImGuiPlatformMonitor FallbackMonitor; // Virtual monitor used as fallback if backend doesn't provide monitor information.
|
||||
int ViewportFrontMostStampCount; // Every time the front-most window changes, we stamp its viewport with an incrementing counter
|
||||
|
||||
// Gamepad/keyboard Navigation
|
||||
@ -2455,6 +2456,7 @@ namespace ImGui
|
||||
IMGUI_API void TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos);
|
||||
IMGUI_API void ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale);
|
||||
IMGUI_API void DestroyPlatformWindow(ImGuiViewportP* viewport);
|
||||
const ImGuiPlatformMonitor* GetViewportPlatformMonitor(ImGuiViewport* viewport);
|
||||
|
||||
// Settings
|
||||
IMGUI_API void MarkIniSettingsDirty();
|
||||
|
Loading…
Reference in New Issue
Block a user