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11
imgui.cpp
11
imgui.cpp
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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- How can I help?
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- How can I help?
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- How do I update to a newer version of ImGui?
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- How do I update to a newer version of ImGui?
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- Can I have multiple widgets with the same label? Can I have widget without a label? (Yes)
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- Can I have multiple widgets with the same label? Can I have widget without a label? (Yes) / A primer on the use of labels/IDs in ImGui.
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- I integrated ImGui in my engine and the text or lines are blurry..
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- I integrated ImGui in my engine and the text or lines are blurry..
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- I integrated ImGui in my engine and some elements are disappearing when I move windows around..
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- I integrated ImGui in my engine and some elements are disappearing when I move windows around..
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- How can I load a different font than the default?
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- How can I load a different font than the default?
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@ -426,6 +426,7 @@
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- window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later.
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- window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later.
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- window: consider renaming "GetWindowFont" which conflict with old Windows #define (#340)
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- window: consider renaming "GetWindowFont" which conflict with old Windows #define (#340)
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- window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
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- window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
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- window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd.
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- draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
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- draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
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!- scrolling: allow immediately effective change of scroll if we haven't appended items yet
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!- scrolling: allow immediately effective change of scroll if we haven't appended items yet
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- splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
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- splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
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@ -437,7 +438,7 @@
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- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
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- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
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- input text: reorganise event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
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- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
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- input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
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- input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
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- input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200)
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- input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200)
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- input text multi-line: line numbers? status bar? (follow up on #200)
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- input text multi-line: line numbers? status bar? (follow up on #200)
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- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
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- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
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- input number: use mouse wheel to step up/down
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- input number: use mouse wheel to step up/down
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- input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
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- input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
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- button: provide a button that looks framed.
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- text: proper alignment options
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- text: proper alignment options
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- image/image button: misalignment on padded/bordered button?
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- image/image button: misalignment on padded/bordered button?
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- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
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- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
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@ -452,6 +454,7 @@
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- layout: horizontal flow until no space left (#404)
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- layout: horizontal flow until no space left (#404)
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- layout: more generic alignment state (left/right/centered) for single items?
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- layout: more generic alignment state (left/right/centered) for single items?
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- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
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- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
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- layout: BeginGroup() needs a border option.
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- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#513, #125)
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- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#513, #125)
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- columns: add a conditional parameter to SetColumnOffset() (#513, #125)
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- columns: add a conditional parameter to SetColumnOffset() (#513, #125)
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- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
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- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
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@ -469,9 +472,11 @@
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!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
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!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
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- popups: add variant using global identifier similar to Begin/End (#402)
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- popups: add variant using global identifier similar to Begin/End (#402)
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- popups: border options. richer api like BeginChild() perhaps? (#197)
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- popups: border options. richer api like BeginChild() perhaps? (#197)
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- tooltip: tooltip that doesn't fit in entire screen seems to lose their "last prefered button" and may teleport when moving mouse
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- menus: local shortcuts, global shortcuts (#456, #126)
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- menus: local shortcuts, global shortcuts (#456, #126)
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- menus: icons
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- menus: icons
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- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
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- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
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- menus: calling BeginMenu() twice with a same name doesn't seem to append nicely
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- statusbar: add a per-window status bar helper similar to what menubar does.
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- statusbar: add a per-window status bar helper similar to what menubar does.
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- tabs (#261, #351)
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- tabs (#261, #351)
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- separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
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- separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
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@ -495,6 +500,7 @@
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- text edit: flag to disable live update of the user buffer.
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- text edit: flag to disable live update of the user buffer.
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- text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text?
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- text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text?
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- tree node / optimization: avoid formatting when clipped.
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- tree node / optimization: avoid formatting when clipped.
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- tree node: clarify spacing, perhaps provide API to query exact spacing. provide API to draw the primitive. same with Bullet().
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- tree node: tree-node/header right-most side doesn't take account of horizontal scrolling.
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- tree node: tree-node/header right-most side doesn't take account of horizontal scrolling.
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- tree node: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings
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- tree node: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings
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- tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
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- tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
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- input: support track pad style scrolling & slider edit.
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- input: support track pad style scrolling & slider edit.
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- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
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- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
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- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- misc: provide HoveredTime and ActivatedTime to ease the creation of animations.
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- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438)
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- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438)
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- style editor: color child window height expressed in multiple of line height.
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- style editor: color child window height expressed in multiple of line height.
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- remote: make a system like RemoteImGui first-class citizen/project (#75)
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- remote: make a system like RemoteImGui first-class citizen/project (#75)
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6
imgui.h
6
imgui.h
@ -239,7 +239,7 @@ namespace ImGui
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IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text
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IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text
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IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_PRINTFARGS(2); // display text+label aligned the same way as value+label widgets
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IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_PRINTFARGS(2); // display text+label aligned the same way as value+label widgets
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IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args);
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IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args);
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IMGUI_API void Bullet();
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IMGUI_API void Bullet(); // draw a small circle and keep the cursor on the same line. advance you by the same distance as an empty TreeNode() call.
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IMGUI_API void BulletText(const char* fmt, ...) IM_PRINTFARGS(1);
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IMGUI_API void BulletText(const char* fmt, ...) IM_PRINTFARGS(1);
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IMGUI_API void BulletTextV(const char* fmt, va_list args);
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IMGUI_API void BulletTextV(const char* fmt, va_list args);
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IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0));
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IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0));
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IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f");
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IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f");
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// Widgets: Trees
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// Widgets: Trees
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IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop()
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IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop().
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IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_PRINTFARGS(2); // "
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IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_PRINTFARGS(2); // read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
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IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_PRINTFARGS(2); // "
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IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_PRINTFARGS(2); // "
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IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args); // "
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IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args); // "
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IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args); // "
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IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args); // "
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