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	Nav: Internal nenaming
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								imgui.cpp
									
									
									
									
									
								
							| @@ -2173,7 +2173,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_ar | ||||
|     window->DC.LastItemRect = bb; | ||||
|     window->DC.LastItemRectHoveredRect = false; | ||||
|     if (id != NULL)  | ||||
|         window->DC.NavLayerActiveFlagsNext |= (1 << window->DC.NavLayerCurrent); | ||||
|         window->DC.NavLayerActiveMaskNext |= (1 << window->DC.NavLayerCurrent); | ||||
|  | ||||
| 	// Navigation processing runs prior to clipping early-out | ||||
|     //  (a) So that NavInitDefaultRequest can be honored, for newly opened windows to select a default widget | ||||
| @@ -2188,8 +2188,8 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_ar | ||||
|         const ImRect nav_bb_rel(nav_bb.Min - g.NavWindow->Pos, nav_bb.Max - g.NavWindow->Pos); | ||||
|         if (g.NavInitDefaultRequest && g.NavLayer == window->DC.NavLayerCurrent) | ||||
|         { | ||||
|             // Even if 'ImGuiItemFlags_AllowNavDefaultFocus' is off (typically collapse/close button) we record the first ResultId so they can be used as fallback | ||||
|             if (!(window->DC.ItemFlags & ImGuiItemFlags_NoNavDefaultFocus)) | ||||
|             // Even if 'ImGuiItemFlags_NoNavDefaultFocus' is on (typically collapse/close button) we record the first ResultId so they can be used as a fallback | ||||
|                 g.NavInitDefaultRequest = g.NavInitDefaultResultExplicit = false; // Found a match, clear request | ||||
|             if (g.NavInitDefaultResultId == 0 || !(window->DC.ItemFlags & ImGuiItemFlags_NoNavDefaultFocus)) | ||||
|             { | ||||
| @@ -2695,9 +2695,9 @@ static void NavUpdate() | ||||
|             // Single press toggles NavLayer | ||||
|             if (g.NavWindowingToggleLayer && g.NavWindow) | ||||
|             { | ||||
|                 if ((g.NavWindow->DC.NavLayerActiveFlags & (1<<1)) == 0 && (g.NavWindow->RootWindow->DC.NavLayerActiveFlags & (1<<1)) != 0) | ||||
|                 if ((g.NavWindow->DC.NavLayerActiveMask & (1<<1)) == 0 && (g.NavWindow->RootWindow->DC.NavLayerActiveMask & (1<<1)) != 0) | ||||
|                     ImGui::FocusWindow(g.NavWindow->RootWindow); | ||||
|                 g.NavLayer = (g.NavWindow->DC.NavLayerActiveFlags & (1<<1)) ? (g.NavLayer ^ 1) : 0; | ||||
|                 g.NavLayer = (g.NavWindow->DC.NavLayerActiveMask & (1<<1)) ? (g.NavLayer ^ 1) : 0; | ||||
|                 g.NavDisableHighlight = false; | ||||
|                 g.NavDisableMouseHover = true; | ||||
|                 if (g.NavLayer == 0 && g.NavWindow->NavLastId) | ||||
| @@ -2790,7 +2790,7 @@ static void NavUpdate() | ||||
|     { | ||||
|         // Fallback manual-scroll with NavUp/NavDown when window has no navigable item | ||||
|         const float scroll_speed = ImFloor(g.NavWindow->CalcFontSize() * 100 * g.IO.DeltaTime + 0.5f); // We need round the scrolling speed because sub-pixel scroll isn't reliably supported. | ||||
|         if (!g.NavWindow->DC.NavLayerActiveFlags && g.NavWindow->DC.NavHasScroll && g.NavMoveRequest && (g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down)) | ||||
|         if (!g.NavWindow->DC.NavLayerActiveMask && g.NavWindow->DC.NavHasScroll && g.NavMoveRequest && (g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down)) | ||||
|             SetWindowScrollY(g.NavWindow, ImFloor(g.NavWindow->Scroll.y + ((g.NavMoveDir == ImGuiDir_Up) ? -1.0f : +1.0f) * scroll_speed)); | ||||
|  | ||||
|         // Manual scroll with NavScrollXXX keys | ||||
| @@ -4462,7 +4462,7 @@ static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b | ||||
|         child_window->Flags &= ~ImGuiWindowFlags_ShowBorders; | ||||
|  | ||||
|     // Process navigation-in immediately so NavInit can run on first frame | ||||
|     if (/*!(flags & ImGuiWindowFlags_NavFlattened) &&*/ (child_window->DC.NavLayerActiveFlags != 0 || child_window->DC.NavHasScroll) && g.NavActivateId == id) | ||||
|     if (/*!(flags & ImGuiWindowFlags_NavFlattened) &&*/ (child_window->DC.NavLayerActiveMask != 0 || child_window->DC.NavHasScroll) && g.NavActivateId == id) | ||||
|     { | ||||
|         ImGui::FocusWindow(child_window); | ||||
|         NavInitWindow(child_window, false); | ||||
| @@ -4506,7 +4506,7 @@ void ImGui::EndChild() | ||||
|         ImGuiWindow* parent_window = GetCurrentWindow(); | ||||
|         ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz); | ||||
|         ItemSize(sz); | ||||
|         if (/*!(window->Flags & ImGuiWindowFlags_NavFlattened) &&*/ (window->DC.NavLayerActiveFlags != 0 || window->DC.NavHasScroll)) | ||||
|         if (/*!(window->Flags & ImGuiWindowFlags_NavFlattened) &&*/ (window->DC.NavLayerActiveMask != 0 || window->DC.NavHasScroll)) | ||||
|         { | ||||
|             ItemAdd(bb, &window->ChildId); | ||||
|             RenderNavHighlight(bb, window->ChildId); | ||||
| @@ -5194,8 +5194,8 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us | ||||
|         window->DC.CursorMaxPos = window->DC.CursorStartPos; | ||||
|         window->DC.CurrentLineHeight = window->DC.PrevLineHeight = 0.0f; | ||||
|         window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f; | ||||
|         window->DC.NavLayerActiveFlags = window->DC.NavLayerActiveFlagsNext; | ||||
|         window->DC.NavLayerActiveFlagsNext = 0x00; | ||||
|         window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext; | ||||
|         window->DC.NavLayerActiveMaskNext = 0x00; | ||||
|         window->DC.NavHasScroll = (GetScrollMaxY() > 0.0f); | ||||
|         window->DC.MenuBarAppending = false; | ||||
|         window->DC.MenuBarOffsetX = ImMax(window->WindowPadding.x, style.ItemSpacing.x); | ||||
| @@ -11585,7 +11585,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|                 ImGui::BulletText("Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y); | ||||
|                 ImGui::BulletText("Scroll: (%.2f,%.2f)", window->Scroll.x, window->Scroll.y); | ||||
|                 ImGui::BulletText("Active: %d, Accessed: %d", window->Active, window->Accessed); | ||||
|                 ImGui::BulletText("NavLastId: 0x%08x, NavLayerActiveFlags: %02X", window->NavLastId, window->DC.NavLayerActiveFlags); | ||||
|                 ImGui::BulletText("NavLastId: 0x%08x, NavLayerActiveMask: %02X", window->NavLastId, window->DC.NavLayerActiveMask); | ||||
|                 if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow"); | ||||
|                 if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows"); | ||||
|                 ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair)); | ||||
|   | ||||
| @@ -662,7 +662,7 @@ struct IMGUI_API ImGuiDrawContext | ||||
|     bool                    LastItemRectHoveredRect; | ||||
|     bool                    NavHasScroll;                   // Set when scrolling can be used (ScrollMax > 0.0f) | ||||
|     int                     NavLayerCurrent;                // Current layer, 0..31 (we currently only use 0..1) | ||||
|     int                     NavLayerActiveFlags, NavLayerActiveFlagsNext;   // Which layer have been written to. | ||||
|     int                     NavLayerActiveMask, NavLayerActiveMaskNext;   // Which layer have been written to. | ||||
|     bool                    MenuBarAppending; | ||||
|     float                   MenuBarOffsetX; | ||||
|     ImVector<ImGuiWindow*>  ChildWindows; | ||||
| @@ -705,7 +705,7 @@ struct IMGUI_API ImGuiDrawContext | ||||
|         LastItemRect = ImRect(); | ||||
|         LastItemRectHoveredRect = false; | ||||
|         NavHasScroll = false; | ||||
|         NavLayerActiveFlags = NavLayerActiveFlagsNext = 0x00; | ||||
|         NavLayerActiveMask = NavLayerActiveMaskNext = 0x00; | ||||
|         NavLayerCurrent = 0; | ||||
|         MenuBarAppending = false; | ||||
|         MenuBarOffsetX = 0.0f; | ||||
|   | ||||
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