Nav: Internal nenaming

This commit is contained in:
omar 2017-09-28 19:41:30 +02:00
parent 50ba543743
commit 4b4e455c40
2 changed files with 12 additions and 12 deletions

View File

@ -2173,7 +2173,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_ar
window->DC.LastItemRect = bb; window->DC.LastItemRect = bb;
window->DC.LastItemRectHoveredRect = false; window->DC.LastItemRectHoveredRect = false;
if (id != NULL) if (id != NULL)
window->DC.NavLayerActiveFlagsNext |= (1 << window->DC.NavLayerCurrent); window->DC.NavLayerActiveMaskNext |= (1 << window->DC.NavLayerCurrent);
// Navigation processing runs prior to clipping early-out // Navigation processing runs prior to clipping early-out
// (a) So that NavInitDefaultRequest can be honored, for newly opened windows to select a default widget // (a) So that NavInitDefaultRequest can be honored, for newly opened windows to select a default widget
@ -2188,8 +2188,8 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_ar
const ImRect nav_bb_rel(nav_bb.Min - g.NavWindow->Pos, nav_bb.Max - g.NavWindow->Pos); const ImRect nav_bb_rel(nav_bb.Min - g.NavWindow->Pos, nav_bb.Max - g.NavWindow->Pos);
if (g.NavInitDefaultRequest && g.NavLayer == window->DC.NavLayerCurrent) if (g.NavInitDefaultRequest && g.NavLayer == window->DC.NavLayerCurrent)
{ {
// Even if 'ImGuiItemFlags_AllowNavDefaultFocus' is off (typically collapse/close button) we record the first ResultId so they can be used as fallback
if (!(window->DC.ItemFlags & ImGuiItemFlags_NoNavDefaultFocus)) if (!(window->DC.ItemFlags & ImGuiItemFlags_NoNavDefaultFocus))
// Even if 'ImGuiItemFlags_NoNavDefaultFocus' is on (typically collapse/close button) we record the first ResultId so they can be used as a fallback
g.NavInitDefaultRequest = g.NavInitDefaultResultExplicit = false; // Found a match, clear request g.NavInitDefaultRequest = g.NavInitDefaultResultExplicit = false; // Found a match, clear request
if (g.NavInitDefaultResultId == 0 || !(window->DC.ItemFlags & ImGuiItemFlags_NoNavDefaultFocus)) if (g.NavInitDefaultResultId == 0 || !(window->DC.ItemFlags & ImGuiItemFlags_NoNavDefaultFocus))
{ {
@ -2695,9 +2695,9 @@ static void NavUpdate()
// Single press toggles NavLayer // Single press toggles NavLayer
if (g.NavWindowingToggleLayer && g.NavWindow) if (g.NavWindowingToggleLayer && g.NavWindow)
{ {
if ((g.NavWindow->DC.NavLayerActiveFlags & (1<<1)) == 0 && (g.NavWindow->RootWindow->DC.NavLayerActiveFlags & (1<<1)) != 0) if ((g.NavWindow->DC.NavLayerActiveMask & (1<<1)) == 0 && (g.NavWindow->RootWindow->DC.NavLayerActiveMask & (1<<1)) != 0)
ImGui::FocusWindow(g.NavWindow->RootWindow); ImGui::FocusWindow(g.NavWindow->RootWindow);
g.NavLayer = (g.NavWindow->DC.NavLayerActiveFlags & (1<<1)) ? (g.NavLayer ^ 1) : 0; g.NavLayer = (g.NavWindow->DC.NavLayerActiveMask & (1<<1)) ? (g.NavLayer ^ 1) : 0;
g.NavDisableHighlight = false; g.NavDisableHighlight = false;
g.NavDisableMouseHover = true; g.NavDisableMouseHover = true;
if (g.NavLayer == 0 && g.NavWindow->NavLastId) if (g.NavLayer == 0 && g.NavWindow->NavLastId)
@ -2790,7 +2790,7 @@ static void NavUpdate()
{ {
// Fallback manual-scroll with NavUp/NavDown when window has no navigable item // Fallback manual-scroll with NavUp/NavDown when window has no navigable item
const float scroll_speed = ImFloor(g.NavWindow->CalcFontSize() * 100 * g.IO.DeltaTime + 0.5f); // We need round the scrolling speed because sub-pixel scroll isn't reliably supported. const float scroll_speed = ImFloor(g.NavWindow->CalcFontSize() * 100 * g.IO.DeltaTime + 0.5f); // We need round the scrolling speed because sub-pixel scroll isn't reliably supported.
if (!g.NavWindow->DC.NavLayerActiveFlags && g.NavWindow->DC.NavHasScroll && g.NavMoveRequest && (g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down)) if (!g.NavWindow->DC.NavLayerActiveMask && g.NavWindow->DC.NavHasScroll && g.NavMoveRequest && (g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down))
SetWindowScrollY(g.NavWindow, ImFloor(g.NavWindow->Scroll.y + ((g.NavMoveDir == ImGuiDir_Up) ? -1.0f : +1.0f) * scroll_speed)); SetWindowScrollY(g.NavWindow, ImFloor(g.NavWindow->Scroll.y + ((g.NavMoveDir == ImGuiDir_Up) ? -1.0f : +1.0f) * scroll_speed));
// Manual scroll with NavScrollXXX keys // Manual scroll with NavScrollXXX keys
@ -4462,7 +4462,7 @@ static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
child_window->Flags &= ~ImGuiWindowFlags_ShowBorders; child_window->Flags &= ~ImGuiWindowFlags_ShowBorders;
// Process navigation-in immediately so NavInit can run on first frame // Process navigation-in immediately so NavInit can run on first frame
if (/*!(flags & ImGuiWindowFlags_NavFlattened) &&*/ (child_window->DC.NavLayerActiveFlags != 0 || child_window->DC.NavHasScroll) && g.NavActivateId == id) if (/*!(flags & ImGuiWindowFlags_NavFlattened) &&*/ (child_window->DC.NavLayerActiveMask != 0 || child_window->DC.NavHasScroll) && g.NavActivateId == id)
{ {
ImGui::FocusWindow(child_window); ImGui::FocusWindow(child_window);
NavInitWindow(child_window, false); NavInitWindow(child_window, false);
@ -4506,7 +4506,7 @@ void ImGui::EndChild()
ImGuiWindow* parent_window = GetCurrentWindow(); ImGuiWindow* parent_window = GetCurrentWindow();
ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz); ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz);
ItemSize(sz); ItemSize(sz);
if (/*!(window->Flags & ImGuiWindowFlags_NavFlattened) &&*/ (window->DC.NavLayerActiveFlags != 0 || window->DC.NavHasScroll)) if (/*!(window->Flags & ImGuiWindowFlags_NavFlattened) &&*/ (window->DC.NavLayerActiveMask != 0 || window->DC.NavHasScroll))
{ {
ItemAdd(bb, &window->ChildId); ItemAdd(bb, &window->ChildId);
RenderNavHighlight(bb, window->ChildId); RenderNavHighlight(bb, window->ChildId);
@ -5194,8 +5194,8 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
window->DC.CursorMaxPos = window->DC.CursorStartPos; window->DC.CursorMaxPos = window->DC.CursorStartPos;
window->DC.CurrentLineHeight = window->DC.PrevLineHeight = 0.0f; window->DC.CurrentLineHeight = window->DC.PrevLineHeight = 0.0f;
window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f; window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f;
window->DC.NavLayerActiveFlags = window->DC.NavLayerActiveFlagsNext; window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext;
window->DC.NavLayerActiveFlagsNext = 0x00; window->DC.NavLayerActiveMaskNext = 0x00;
window->DC.NavHasScroll = (GetScrollMaxY() > 0.0f); window->DC.NavHasScroll = (GetScrollMaxY() > 0.0f);
window->DC.MenuBarAppending = false; window->DC.MenuBarAppending = false;
window->DC.MenuBarOffsetX = ImMax(window->WindowPadding.x, style.ItemSpacing.x); window->DC.MenuBarOffsetX = ImMax(window->WindowPadding.x, style.ItemSpacing.x);
@ -11585,7 +11585,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::BulletText("Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y); ImGui::BulletText("Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
ImGui::BulletText("Scroll: (%.2f,%.2f)", window->Scroll.x, window->Scroll.y); ImGui::BulletText("Scroll: (%.2f,%.2f)", window->Scroll.x, window->Scroll.y);
ImGui::BulletText("Active: %d, Accessed: %d", window->Active, window->Accessed); ImGui::BulletText("Active: %d, Accessed: %d", window->Active, window->Accessed);
ImGui::BulletText("NavLastId: 0x%08x, NavLayerActiveFlags: %02X", window->NavLastId, window->DC.NavLayerActiveFlags); ImGui::BulletText("NavLastId: 0x%08x, NavLayerActiveMask: %02X", window->NavLastId, window->DC.NavLayerActiveMask);
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow"); if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows"); if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair)); ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair));

View File

@ -662,7 +662,7 @@ struct IMGUI_API ImGuiDrawContext
bool LastItemRectHoveredRect; bool LastItemRectHoveredRect;
bool NavHasScroll; // Set when scrolling can be used (ScrollMax > 0.0f) bool NavHasScroll; // Set when scrolling can be used (ScrollMax > 0.0f)
int NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1) int NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1)
int NavLayerActiveFlags, NavLayerActiveFlagsNext; // Which layer have been written to. int NavLayerActiveMask, NavLayerActiveMaskNext; // Which layer have been written to.
bool MenuBarAppending; bool MenuBarAppending;
float MenuBarOffsetX; float MenuBarOffsetX;
ImVector<ImGuiWindow*> ChildWindows; ImVector<ImGuiWindow*> ChildWindows;
@ -705,7 +705,7 @@ struct IMGUI_API ImGuiDrawContext
LastItemRect = ImRect(); LastItemRect = ImRect();
LastItemRectHoveredRect = false; LastItemRectHoveredRect = false;
NavHasScroll = false; NavHasScroll = false;
NavLayerActiveFlags = NavLayerActiveFlagsNext = 0x00; NavLayerActiveMask = NavLayerActiveMaskNext = 0x00;
NavLayerCurrent = 0; NavLayerCurrent = 0;
MenuBarAppending = false; MenuBarAppending = false;
MenuBarOffsetX = 0.0f; MenuBarOffsetX = 0.0f;