Comments + minor moving

This commit is contained in:
omar
2020-01-11 15:35:39 +01:00
parent f03c00bc89
commit 4b3c5ff5f1
3 changed files with 22 additions and 16 deletions

View File

@ -920,7 +920,7 @@ struct ImGuiNextWindowData
ImVec2 MenuBarOffsetMinVal; // *Always on* This is not exposed publicly, so we don't clear it.
ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); }
inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; }
inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; } // Also cleared by ItemAdd()
};
enum ImGuiNextItemDataFlags_
@ -1035,7 +1035,7 @@ struct ImGuiContext
ImVector<ImGuiPopupData>OpenPopupStack; // Which popups are open (persistent)
ImVector<ImGuiPopupData>BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
// Navigation data (for gamepad/keyboard)
// Gamepad/keyboard Navigation
ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow'
ImGuiID NavId; // Focused item for navigation
ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem()
@ -1076,7 +1076,7 @@ struct ImGuiContext
ImGuiNavMoveResult NavMoveResultLocalVisibleSet; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag)
ImGuiNavMoveResult NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)
// Tabbing system (older than Nav, active even if Nav is disabled. FIXME-NAV: This needs a redesign!)
// Legacy Tabbing system (older than Nav, active even if Nav is disabled, misnamed. FIXME-NAV: This needs a redesign!)
ImGuiWindow* FocusRequestCurrWindow; //
ImGuiWindow* FocusRequestNextWindow; //
int FocusRequestCurrCounterAll; // Any item being requested for focus, stored as an index (we on layout to be stable between the frame pressing TAB and the next frame, semi-ouch)
@ -1085,6 +1085,10 @@ struct ImGuiContext
int FocusRequestNextCounterTab; // "
bool FocusTabPressed; //
// Range-Select/Multi-Select
// [This is unused in this branch, but left here to facilitate merging/syncing multiple branches]
ImGuiID MultiSelectScopeId;
// Render
ImDrawData DrawData; // Main ImDrawData instance to pass render information to the user
ImDrawDataBuilder DrawDataBuilder;
@ -1133,10 +1137,6 @@ struct ImGuiContext
int TooltipOverrideCount;
ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
// Range-Select/Multi-Select
// [This is unused in this branch, but left here to facilitate merging/syncing multiple branches]
ImGuiID MultiSelectScopeId;
// Platform support
ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor
ImVec2 PlatformImeLastPos;
@ -1247,6 +1247,8 @@ struct ImGuiContext
FocusRequestNextCounterAll = FocusRequestNextCounterTab = INT_MAX;
FocusTabPressed = false;
MultiSelectScopeId = 0;
DimBgRatio = 0.0f;
BackgroundDrawList._OwnerName = "##Background"; // Give it a name for debugging
ForegroundDrawList._OwnerName = "##Foreground"; // Give it a name for debugging
@ -1276,8 +1278,6 @@ struct ImGuiContext
ScrollbarClickDeltaToGrabCenter = 0.0f;
TooltipOverrideCount = 0;
MultiSelectScopeId = 0;
PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX);
SettingsLoaded = false;