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	CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. (#6749)
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							| @@ -6095,18 +6095,18 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl | ||||
|     ImVec2 collapse_button_pos; | ||||
|     if (has_close_button) | ||||
|     { | ||||
|         pad_r += button_sz; | ||||
|         close_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y); | ||||
|         close_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - button_sz, title_bar_rect.Min.y + style.FramePadding.y); | ||||
|         pad_r += button_sz + style.ItemInnerSpacing.x; | ||||
|     } | ||||
|     if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Right) | ||||
|     { | ||||
|         pad_r += button_sz; | ||||
|         collapse_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y); | ||||
|         collapse_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - button_sz, title_bar_rect.Min.y + style.FramePadding.y); | ||||
|         pad_r += button_sz + style.ItemInnerSpacing.x; | ||||
|     } | ||||
|     if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Left) | ||||
|     { | ||||
|         collapse_button_pos = ImVec2(title_bar_rect.Min.x + pad_l - style.FramePadding.x, title_bar_rect.Min.y); | ||||
|         pad_l += button_sz; | ||||
|         collapse_button_pos = ImVec2(title_bar_rect.Min.x + pad_l, title_bar_rect.Min.y + style.FramePadding.y); | ||||
|         pad_l += button_sz + style.ItemInnerSpacing.x; | ||||
|     } | ||||
|  | ||||
|     // Collapse button (submitting first so it gets priority when choosing a navigation init fallback) | ||||
|   | ||||
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