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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_demo.cpp
This commit is contained in:
22
imgui.cpp
22
imgui.cpp
@ -4515,6 +4515,18 @@ bool ImGui::IsItemActive()
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return false;
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}
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bool ImGui::IsItemActivated()
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{
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ImGuiContext& g = *GImGui;
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if (g.ActiveId)
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{
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ImGuiWindow* window = g.CurrentWindow;
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if (g.ActiveId == window->DC.LastItemId && g.ActiveIdPreviousFrame != window->DC.LastItemId)
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return true;
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}
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return false;
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}
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bool ImGui::IsItemDeactivated()
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{
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ImGuiContext& g = *GImGui;
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@ -6805,7 +6817,7 @@ void ImGui::SetNextWindowClass(const ImGuiWindowClass* window_class)
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g.NextWindowData.WindowClass = *window_class;
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}
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// In window space (not screen space!)
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// FIXME: This is in window space (not screen space!)
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ImVec2 ImGui::GetContentRegionMax()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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@ -7176,7 +7188,7 @@ void ImGui::EndGroup()
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if (group_data.AdvanceCursor)
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{
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window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrentLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now.
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ItemSize(group_bb.GetSize(), group_data.BackupCurrentLineTextBaseOffset);
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ItemSize(group_bb.GetSize(), 0.0f);
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ItemAdd(group_bb, 0);
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}
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@ -7683,10 +7695,10 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
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ImGuiContext& g = *GImGui;
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if (window->Flags & ImGuiWindowFlags_ChildMenu)
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{
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// Child menus typically request _any_ position within the parent menu item, and then our FindBestWindowPosForPopup() function will move the new menu outside the parent bounds.
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// Child menus typically request _any_ position within the parent menu item, and then we move the new menu outside the parent bounds.
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// This is how we end up with child menus appearing (most-commonly) on the right of the parent menu.
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ImGuiWindow* parent_window = window->ParentWindow;
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float horizontal_overlap = g.Style.ItemSpacing.x; // We want some overlap to convey the relative depth of each menu (currently the amount of overlap is hard-coded to style.ItemSpacing.x).
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float horizontal_overlap = g.Style.ItemInnerSpacing.x; // We want some overlap to convey the relative depth of each menu (currently the amount of overlap is hard-coded to style.ItemSpacing.x).
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ImRect r_outer = GetWindowAllowedExtentRect(window);
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ImRect r_avoid;
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if (parent_window->DC.MenuBarAppending)
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@ -13276,7 +13288,7 @@ void ImGui::LogToFile(int max_depth, const char* filename)
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g.LogFile = ImFileOpen(filename, "ab");
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if (g.LogFile == NULL)
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{
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IM_ASSERT(g.LogFile != NULL); // Consider this an error
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IM_ASSERT(0);
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return;
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}
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g.LogEnabled = true;
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