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FAQ entry, moved ImTextureId, Gallery links.
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6
imgui.h
6
imgui.h
@ -98,9 +98,6 @@ struct ImFontConfig; // Configuration data when adding a font or
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struct ImFontGlyph; // A single font glyph (code point + coordinates within in ImFontAtlas + offset)
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struct ImFontGlyphRangesBuilder; // Helper to build glyph ranges from text/string data
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struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*OBSOLETE* please avoid using)
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#ifndef ImTextureID
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typedef void* ImTextureID; // User data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
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#endif
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struct ImGuiContext; // Dear ImGui context (opaque structure, unless including imgui_internal.h)
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struct ImGuiIO; // Main configuration and I/O between your application and ImGui
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struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
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@ -115,6 +112,9 @@ struct ImGuiTextFilter; // Helper to parse and apply text filters (e
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// Typedefs and Enums/Flags (declared as int for compatibility with old C++, to allow using as flags and to not pollute the top of this file)
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// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
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#ifndef ImTextureID
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typedef void* ImTextureID; // User data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
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#endif
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typedef unsigned int ImGuiID; // Unique ID used by widgets (typically hashed from a stack of string)
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typedef unsigned short ImWchar; // A single U16 character for keyboard input/display. We encode them as multi bytes UTF-8 when used in strings.
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typedef int ImGuiCol; // -> enum ImGuiCol_ // Enum: A color identifier for styling
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