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	FAQ entry, moved ImTextureId, Gallery links.
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		| @@ -257,6 +257,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i | ||||
|  - font: add support for kerning, probably optional. A) perhaps default to (32..128)^2 matrix ~ 9K entries = 36KB, then hash for non-ascii?. B) or sparse lookup into per-char list? | ||||
|  - font: add a simpler CalcTextSizeA() api? current one ok but not welcome if user needs to call it directly (without going through ImGui::CalcTextSize) | ||||
|  - font: fix AddRemapChar() to work before font has been built. | ||||
|  - font: what would it take to support codepoint higher than 0xFFFF? (smileys, etc.) | ||||
|  - font: (api breaking) remove "TTF" from symbol names. also because it now supports OTF. | ||||
|  - font/opt: Considering storing standalone AdvanceX table as 16-bit fixed point integer? | ||||
|  - font/opt: Glyph currently 40 bytes (2+9*4). Consider storing UV as 16 bits integer? (->32 bytes). X0/Y0/X1/Y1 as 16 fixed-point integers? Or X0/Y0 as float and X1/Y1 as fixed8_8? | ||||
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