diff --git a/imgui.cpp b/imgui.cpp index 0ae620e2..69c00ce2 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -848,14 +848,14 @@ #endif #endif -static const ImS32 IM_S32_MIN = 0x80000000; // INT_MIN; -static const ImS32 IM_S32_MAX = 0x7FFFFFFF; // INT_MAX; +static const ImS32 IM_S32_MIN = INT_MIN; // (-2147483647 - 1), (0x80000000); +static const ImS32 IM_S32_MAX = INT_MAX; // (2147483647), (0x7FFFFFFF) static const ImU32 IM_U32_MIN = 0; -static const ImU32 IM_U32_MAX = 0xFFFFFFFF; -static const ImS64 IM_S64_MIN = -9223372036854775807ll - 1ll; -static const ImS64 IM_S64_MAX = 9223372036854775807ll; +static const ImU32 IM_U32_MAX = UINT_MAX; // (0xFFFFFFFF) +static const ImS64 IM_S64_MIN = LLONG_MIN; // (-9223372036854775807ll - 1ll); +static const ImS64 IM_S64_MAX = LLONG_MAX; // (9223372036854775807ll); static const ImU64 IM_U64_MIN = 0; -static const ImU64 IM_U64_MAX = 0xFFFFFFFFFFFFFFFFull; +static const ImU64 IM_U64_MAX = ULLONG_MAX; // (0xFFFFFFFFFFFFFFFFull); // When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch. static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in