diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 40a674dd..c3e2d1a8 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -990,7 +990,7 @@ static void ShowDemoWindowWidgets() static bool MyInputTextMultiline(const char* label, ImVector* my_str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0) { IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0); - return ImGui::InputTextMultiline(label, my_str->begin(), my_str->size(), size, flags | ImGuiInputTextFlags_CallbackResize, Funcs::MyResizeCallback, (void*)my_str); + return ImGui::InputTextMultiline(label, my_str->begin(), (size_t)my_str->size(), size, flags | ImGuiInputTextFlags_CallbackResize, Funcs::MyResizeCallback, (void*)my_str); } }; @@ -1000,7 +1000,7 @@ static void ShowDemoWindowWidgets() if (my_str.empty()) my_str.push_back(0); Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-1.0f, ImGui::GetTextLineHeight() * 16)); - ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", my_str.begin(), my_str.size(), my_str.capacity()); + ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", (void*)my_str.begin(), my_str.size(), my_str.capacity()); ImGui::TreePop(); } diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 9ea1a6ef..3bf10af2 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -3366,7 +3366,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ bool enter_pressed = false; // Select the buffer to render. - const bool buf_display_from_state = ((render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid); + const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid; const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0); // Password pushes a temporary font with only a fallback glyph @@ -3734,7 +3734,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ // without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether. // Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash. const int buf_display_max_length = 2 * 1024 * 1024; - const char* buf_display = buf_display_from_state ? state->TextA.Data : buf; + const char* buf_display = buf_display_from_state ? state->TextA.Data : buf; //-V595 const char* buf_display_end = NULL; // We have specialized paths below for setting the length if (is_displaying_hint) {