mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Columns: Fix support for BeginColumns() with a count of 1 (not that this isn't available via the old Columns() api). Tweaked Demo to facilitate testing for it.
This commit is contained in:
parent
047dc16af5
commit
493795cdd1
@ -2590,11 +2590,16 @@ static void ShowDemoWindowColumns()
|
|||||||
// NB: Future columns API should allow automatic horizontal borders.
|
// NB: Future columns API should allow automatic horizontal borders.
|
||||||
static bool h_borders = true;
|
static bool h_borders = true;
|
||||||
static bool v_borders = true;
|
static bool v_borders = true;
|
||||||
|
static int columns_count = 4;
|
||||||
|
const int lines_count = 3;
|
||||||
|
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
|
||||||
|
ImGui::DragInt("##columns_count", &columns_count, 0.1f, 1, 10, "%d columns");
|
||||||
|
ImGui::SameLine();
|
||||||
ImGui::Checkbox("horizontal", &h_borders);
|
ImGui::Checkbox("horizontal", &h_borders);
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::Checkbox("vertical", &v_borders);
|
ImGui::Checkbox("vertical", &v_borders);
|
||||||
ImGui::Columns(4, NULL, v_borders);
|
ImGui::Columns(columns_count, NULL, v_borders);
|
||||||
for (int i = 0; i < 4 * 3; i++)
|
for (int i = 0; i < columns_count * lines_count; i++)
|
||||||
{
|
{
|
||||||
if (h_borders && ImGui::GetColumnIndex() == 0)
|
if (h_borders && ImGui::GetColumnIndex() == 0)
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
@ -7236,6 +7236,8 @@ void ImGui::PushColumnsBackground()
|
|||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindowRead();
|
ImGuiWindow* window = GetCurrentWindowRead();
|
||||||
ImGuiColumns* columns = window->DC.CurrentColumns;
|
ImGuiColumns* columns = window->DC.CurrentColumns;
|
||||||
|
if (columns->Count == 1)
|
||||||
|
return;
|
||||||
window->DrawList->ChannelsSetCurrent(0);
|
window->DrawList->ChannelsSetCurrent(0);
|
||||||
int cmd_size = window->DrawList->CmdBuffer.Size;
|
int cmd_size = window->DrawList->CmdBuffer.Size;
|
||||||
PushClipRect(columns->HostClipRect.Min, columns->HostClipRect.Max, false);
|
PushClipRect(columns->HostClipRect.Min, columns->HostClipRect.Max, false);
|
||||||
@ -7247,6 +7249,8 @@ void ImGui::PopColumnsBackground()
|
|||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindowRead();
|
ImGuiWindow* window = GetCurrentWindowRead();
|
||||||
ImGuiColumns* columns = window->DC.CurrentColumns;
|
ImGuiColumns* columns = window->DC.CurrentColumns;
|
||||||
|
if (columns->Count == 1)
|
||||||
|
return;
|
||||||
window->DrawList->ChannelsSetCurrent(columns->Current + 1);
|
window->DrawList->ChannelsSetCurrent(columns->Current + 1);
|
||||||
PopClipRect();
|
PopClipRect();
|
||||||
}
|
}
|
||||||
@ -7294,15 +7298,16 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
|
|||||||
columns->Flags = flags;
|
columns->Flags = flags;
|
||||||
window->DC.CurrentColumns = columns;
|
window->DC.CurrentColumns = columns;
|
||||||
|
|
||||||
|
columns->HostCursorPosY = window->DC.CursorPos.y;
|
||||||
|
columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
|
||||||
|
columns->HostClipRect = window->ClipRect;
|
||||||
|
columns->HostWorkRect = window->WorkRect;
|
||||||
|
|
||||||
// Set state for first column
|
// Set state for first column
|
||||||
const float column_padding = g.Style.ItemSpacing.x;
|
const float column_padding = g.Style.ItemSpacing.x;
|
||||||
columns->OffMinX = window->DC.Indent.x - column_padding;
|
columns->OffMinX = window->DC.Indent.x - column_padding;
|
||||||
columns->OffMaxX = window->WorkRect.Max.x - window->Pos.x;
|
columns->OffMaxX = window->WorkRect.Max.x - window->Pos.x;
|
||||||
columns->OffMaxX = ImMax(columns->OffMaxX, columns->OffMinX + 1.0f);
|
columns->OffMaxX = ImMax(columns->OffMaxX, columns->OffMinX + 1.0f);
|
||||||
columns->HostCursorPosY = window->DC.CursorPos.y;
|
|
||||||
columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
|
|
||||||
columns->HostClipRect = window->ClipRect;
|
|
||||||
columns->HostWorkRect = window->WorkRect;
|
|
||||||
columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
|
columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
|
||||||
window->DC.ColumnsOffset.x = 0.0f;
|
window->DC.ColumnsOffset.x = 0.0f;
|
||||||
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
||||||
|
Loading…
Reference in New Issue
Block a user