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https://github.com/Drezil/imgui.git
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Internals: Using simpler ImVec2ih construct + fixed misnamed member.
This commit is contained in:
28
imgui.cpp
28
imgui.cpp
@ -5182,7 +5182,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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if (settings->ViewportId)
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{
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window->ViewportId = settings->ViewportId;
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window->ViewportPos = ImVec2(settings->ViewportPosh.x, settings->ViewportPosh.y);
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window->ViewportPos = ImVec2(settings->ViewportPos.x, settings->ViewportPos.y);
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}
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else
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{
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@ -7304,8 +7304,8 @@ void ImGui::SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond co
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static void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size)
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{
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IM_ASSERT(window->HitTestHoleSize.x == 0); // We don't support multiple holes/hit test filters
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window->HitTestHoleSize = ImVec2ih((short)size.x, (short)size.y);
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window->HitTestHoleOffset = ImVec2ih((short)(pos.x - window->Pos.x), (short)(pos.y - window->Pos.y));
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window->HitTestHoleSize = ImVec2ih(size);
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window->HitTestHoleOffset = ImVec2ih(pos - window->Pos);
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}
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void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond)
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@ -10217,7 +10217,7 @@ static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*,
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if (sscanf(line, "Pos=%i,%i", &x, &y) == 2) { settings->Pos = ImVec2ih((short)x, (short)y); }
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else if (sscanf(line, "Size=%i,%i", &x, &y) == 2) { settings->Size = ImVec2ih((short)x, (short)y); }
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else if (sscanf(line, "ViewportId=0x%08X", &u1) == 1) { settings->ViewportId = u1; }
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else if (sscanf(line, "ViewportPos=%i,%i", &x, &y) == 2) { settings->ViewportPosh = ImVec2ih((short)x, (short)y); }
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else if (sscanf(line, "ViewportPos=%i,%i", &x, &y) == 2) { settings->ViewportPos = ImVec2ih((short)x, (short)y); }
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else if (sscanf(line, "Collapsed=%d", &i) == 1) { settings->Collapsed = (i != 0); }
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else if (sscanf(line, "DockId=0x%X,%d", &u1, &i) == 2) { settings->DockId = u1; settings->DockOrder = (short)i; }
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else if (sscanf(line, "DockId=0x%X", &u1) == 1) { settings->DockId = u1; settings->DockOrder = -1; }
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@ -10242,10 +10242,10 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
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window->SettingsIdx = g.SettingsWindows.index_from_ptr(settings);
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}
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IM_ASSERT(settings->ID == window->ID);
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settings->Pos = ImVec2ih((short)(window->Pos.y - window->ViewportPos.y), (short)(window->Pos.y - window->ViewportPos.y));
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settings->Size = ImVec2ih((short)window->SizeFull.x, (short)window->SizeFull.y);
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settings->Pos = ImVec2ih(window->Pos - window->ViewportPos);
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settings->Size = ImVec2ih(window->SizeFull);
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settings->ViewportId = window->ViewportId;
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settings->ViewportPosh = ImVec2ih((short)window->ViewportPos.x, (short)window->ViewportPos.y);
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settings->ViewportPos = ImVec2ih(window->ViewportPos);
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IM_ASSERT(window->DockNode == NULL || window->DockNode->ID == window->DockId);
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settings->DockId = window->DockId;
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settings->ClassId = window->WindowClass.ClassId;
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@ -10261,7 +10261,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
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buf->appendf("[%s][%s]\n", handler->TypeName, settings->Name);
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if (settings->ViewportId != 0 && settings->ViewportId != ImGui::IMGUI_VIEWPORT_DEFAULT_ID)
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{
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buf->appendf("ViewportPos=%d,%d\n", settings->ViewportPosh.x, settings->ViewportPosh.y);
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buf->appendf("ViewportPos=%d,%d\n", settings->ViewportPos.x, settings->ViewportPos.y);
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buf->appendf("ViewportId=0x%08X\n", settings->ViewportId);
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}
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if (settings->Pos.x != 0 || settings->Pos.y != 0 || settings->ViewportId == ImGui::IMGUI_VIEWPORT_DEFAULT_ID)
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@ -13929,10 +13929,10 @@ void ImGui::DockBuilderCopyWindowSettings(const char* src_name, const char* dst_
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}
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else if (ImGuiWindowSettings* dst_settings = FindOrCreateWindowSettings(dst_name))
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{
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ImVec2ih window_pos_2ih = ImVec2ih((short)src_window->Pos.x, (short)src_window->Pos.y);
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ImVec2ih window_pos_2ih = ImVec2ih(src_window->Pos);
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if (src_window->ViewportId != 0 && src_window->ViewportId != IMGUI_VIEWPORT_DEFAULT_ID)
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{
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dst_settings->ViewportPosh = window_pos_2ih;
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dst_settings->ViewportPos = window_pos_2ih;
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dst_settings->ViewportId = src_window->ViewportId;
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dst_settings->Pos = ImVec2ih(0, 0);
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}
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@ -13940,7 +13940,7 @@ void ImGui::DockBuilderCopyWindowSettings(const char* src_name, const char* dst_
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{
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dst_settings->Pos = window_pos_2ih;
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}
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dst_settings->Size = ImVec2ih((short)src_window->SizeFull.x, (short)src_window->SizeFull.y);
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dst_settings->Size = ImVec2ih(src_window->SizeFull);
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dst_settings->Collapsed = src_window->Collapsed;
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}
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}
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@ -14412,9 +14412,9 @@ static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDo
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node_settings.SplitAxis = node->IsSplitNode() ? (char)node->SplitAxis : ImGuiAxis_None;
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node_settings.Depth = (char)depth;
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node_settings.Flags = (node->LocalFlags & ImGuiDockNodeFlags_SavedFlagsMask_);
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node_settings.Pos = ImVec2ih((short)node->Pos.x, (short)node->Pos.y);
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node_settings.Size = ImVec2ih((short)node->Size.x, (short)node->Size.y);
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node_settings.SizeRef = ImVec2ih((short)node->SizeRef.x, (short)node->SizeRef.y);
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node_settings.Pos = ImVec2ih(node->Pos);
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node_settings.Size = ImVec2ih(node->Size);
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node_settings.SizeRef = ImVec2ih(node->SizeRef);
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dc->SettingsNodes.push_back(node_settings);
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if (node->ChildNodes[0])
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DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[0], depth + 1);
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