mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Misc renaming, comments. Docs: add missing spacing to Changelog.
This commit is contained in:
parent
9cff4d6e5e
commit
47fab0e166
@ -8,6 +8,7 @@ Changes to the examples/bindings are included within the individual .cpp files i
|
||||
RELEASE NOTES: https://github.com/ocornut/imgui/releases
|
||||
REPORT ISSUES, ASK QUESTIONS: https://github.com/ocornut/imgui/issues
|
||||
COMMITS HISTORY: https://github.com/ocornut/imgui/commits/master
|
||||
FAQ https://www.dearimgui.org/faq/
|
||||
|
||||
WHEN TO UPDATE?
|
||||
|
||||
@ -34,6 +35,7 @@ HOW TO UPDATE?
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- Removed redirecting functions/enums names that were marked obsolete in 1.53 (December 2017):
|
||||
- ShowTestWindow() -> use ShowDemoWindow()
|
||||
- IsRootWindowFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootWindow)
|
||||
@ -63,6 +65,7 @@ Breaking Changes:
|
||||
adding multiple points into it, you may need to fix your initial value.
|
||||
|
||||
Other Changes:
|
||||
|
||||
- Inputs: Added ImGuiMouseButton enum for convenience (e.g. ImGuiMouseButton_Right=1).
|
||||
We forever guarantee that the existing value will not changes so existing code is free to use 0/1/2.
|
||||
- ColorEdit: Fix label alignment when using ImGuiColorEditFlags_NoInputs. (#2955) [@rokups]
|
||||
@ -118,6 +121,7 @@ Other Changes:
|
||||
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.74
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- Removed redirecting functions/enums names that were marked obsolete in 1.52 (October 2017):
|
||||
- Begin() [old 5 args version] -> use Begin() [3 args], use SetNextWindowSize() SetNextWindowBgAlpha() if needed
|
||||
- IsRootWindowOrAnyChildHovered() -> use IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows)
|
||||
@ -142,6 +146,7 @@ Breaking Changes:
|
||||
The value is unused in master branch but will be used by the multi-viewport feature. (#2851) [@obfuscate]
|
||||
|
||||
Other Changes:
|
||||
|
||||
- InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. (#787)
|
||||
- InputText: Filter out ASCII 127 (DEL) emitted by low-level OSX layer, as we are using the Key value. (#2578)
|
||||
- Layout: Fixed a couple of subtle bounding box vertical positioning issues relating to the handling of text
|
||||
@ -274,6 +279,7 @@ Other Changes:
|
||||
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.72
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- Removed redirecting functions/enums names that were marked obsolete in 1.51 (June 2017):
|
||||
- ImGuiCol_Column*, ImGuiSetCond_* enums.
|
||||
- IsItemHoveredRect(), IsPosHoveringAnyWindow(), IsMouseHoveringAnyWindow(), IsMouseHoveringWindow() functions.
|
||||
@ -285,6 +291,7 @@ Breaking Changes:
|
||||
Kept redirection function (will obsolete). (#581, #324)
|
||||
|
||||
Other Changes:
|
||||
|
||||
- Scrolling: Made mouse-wheel scrolling lock the underlying window until the mouse is moved again or
|
||||
until a short delay expires (~2 seconds). This allow uninterrupted scroll even if child windows are
|
||||
passing under the mouse cursor. (#2604)
|
||||
@ -357,6 +364,7 @@ Other Changes:
|
||||
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.71
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
|
||||
- Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete).
|
||||
- Window: rendering of child windows outer decorations (e.g. bg color, border, scrollbars) is now
|
||||
@ -367,6 +375,7 @@ Breaking Changes:
|
||||
to the creation of overlapping child windows. Please reach out if you are affected by this change!
|
||||
|
||||
Other Changes:
|
||||
|
||||
- Window: clarified behavior of SetNextWindowContentSize(). Content size is defined as the size available
|
||||
after removal of WindowPadding on each sides. So SetNextWindowContentSize(ImVec2(100,100)) + auto-resize
|
||||
will always allow submitting a 100x100 item without creating a scrollbar, regarding of WindowPadding.
|
||||
@ -439,6 +448,7 @@ Other Changes:
|
||||
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.70
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- ImDrawList: Improved algorithm for mitre joints on thick lines, preserving correct thickness
|
||||
up to 90 degrees angles (e.g. rectangles). If you have custom rendering using thick lines,
|
||||
they will appear a little thicker now. (#2518) [@rmitton]
|
||||
@ -451,6 +461,7 @@ Breaking Changes:
|
||||
on them but it is possible you have!).
|
||||
|
||||
Other Changes:
|
||||
|
||||
- ImDrawList: Added ImDrawCallback_ResetRenderState, a special ImDrawList::AddCallback() value
|
||||
to request the renderer back-end to reset its render state. (#2037, #1639, #2452)
|
||||
Examples: Added support for ImDrawCallback_ResetRenderState in all renderer back-ends. Each
|
||||
|
15
imgui.cpp
15
imgui.cpp
@ -3766,7 +3766,7 @@ void ImGui::NewFrame()
|
||||
window->Active = false;
|
||||
window->WriteAccessed = false;
|
||||
|
||||
// Garbage collect (this is totally functional but we may need decide if the side-effects are desirable)
|
||||
// Garbage collect transient buffers of recently unused windows
|
||||
if (!window->WasActive && !window->MemoryCompacted && window->LastTimeActive < memory_compact_start_time)
|
||||
GcCompactTransientWindowBuffers(window);
|
||||
}
|
||||
@ -3887,7 +3887,7 @@ void ImGui::Shutdown(ImGuiContext* context)
|
||||
IM_DELETE(g.Windows[i]);
|
||||
g.Windows.clear();
|
||||
g.WindowsFocusOrder.clear();
|
||||
g.WindowsSortBuffer.clear();
|
||||
g.WindowsTempSortBuffer.clear();
|
||||
g.CurrentWindow = NULL;
|
||||
g.CurrentWindowStack.clear();
|
||||
g.WindowsById.Clear();
|
||||
@ -4123,19 +4123,19 @@ void ImGui::EndFrame()
|
||||
|
||||
// Sort the window list so that all child windows are after their parent
|
||||
// We cannot do that on FocusWindow() because childs may not exist yet
|
||||
g.WindowsSortBuffer.resize(0);
|
||||
g.WindowsSortBuffer.reserve(g.Windows.Size);
|
||||
g.WindowsTempSortBuffer.resize(0);
|
||||
g.WindowsTempSortBuffer.reserve(g.Windows.Size);
|
||||
for (int i = 0; i != g.Windows.Size; i++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
if (window->Active && (window->Flags & ImGuiWindowFlags_ChildWindow)) // if a child is active its parent will add it
|
||||
continue;
|
||||
AddWindowToSortBuffer(&g.WindowsSortBuffer, window);
|
||||
AddWindowToSortBuffer(&g.WindowsTempSortBuffer, window);
|
||||
}
|
||||
|
||||
// This usually assert if there is a mismatch between the ImGuiWindowFlags_ChildWindow / ParentWindow values and DC.ChildWindows[] in parents, aka we've done something wrong.
|
||||
IM_ASSERT(g.Windows.Size == g.WindowsSortBuffer.Size);
|
||||
g.Windows.swap(g.WindowsSortBuffer);
|
||||
IM_ASSERT(g.Windows.Size == g.WindowsTempSortBuffer.Size);
|
||||
g.Windows.swap(g.WindowsTempSortBuffer);
|
||||
g.IO.MetricsActiveWindows = g.WindowsActiveCount;
|
||||
|
||||
// Unlock font atlas
|
||||
@ -10119,6 +10119,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
};
|
||||
|
||||
Funcs::NodeWindows(g.Windows, "Windows");
|
||||
//Funcs::NodeWindows(g.WindowsFocusOrder, "WindowsFocusOrder");
|
||||
if (ImGui::TreeNode("DrawLists", "Active DrawLists (%d)", g.DrawDataBuilder.Layers[0].Size))
|
||||
{
|
||||
for (int i = 0; i < g.DrawDataBuilder.Layers[0].Size; i++)
|
||||
|
@ -1790,7 +1790,7 @@ static void ShowDemoWindowLayout()
|
||||
// Child 1: no border, enable horizontal scrollbar
|
||||
{
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_HorizontalScrollbar | (disable_mouse_wheel ? ImGuiWindowFlags_NoScrollWithMouse : 0);
|
||||
ImGui::BeginChild("Child1", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 260), false, window_flags);
|
||||
ImGui::BeginChild("ChildL", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 260), false, window_flags);
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
ImGui::Text("%04d: scrollable region", i);
|
||||
@ -1808,7 +1808,7 @@ static void ShowDemoWindowLayout()
|
||||
{
|
||||
ImGuiWindowFlags window_flags = (disable_mouse_wheel ? ImGuiWindowFlags_NoScrollWithMouse : 0) | (disable_menu ? 0 : ImGuiWindowFlags_MenuBar);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f);
|
||||
ImGui::BeginChild("Child2", ImVec2(0, 260), true, window_flags);
|
||||
ImGui::BeginChild("ChildR", ImVec2(0, 260), true, window_flags);
|
||||
if (!disable_menu && ImGui::BeginMenuBar())
|
||||
{
|
||||
if (ImGui::BeginMenu("Menu"))
|
||||
@ -1841,7 +1841,7 @@ static void ShowDemoWindowLayout()
|
||||
{
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 10);
|
||||
ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100));
|
||||
ImGui::BeginChild("blah", ImVec2(200, 100), true, ImGuiWindowFlags_None);
|
||||
ImGui::BeginChild("Red", ImVec2(200, 100), true, ImGuiWindowFlags_None);
|
||||
for (int n = 0; n < 50; n++)
|
||||
ImGui::Text("Some test %d", n);
|
||||
ImGui::EndChild();
|
||||
|
@ -1006,8 +1006,8 @@ struct ImGuiContext
|
||||
|
||||
// Windows state
|
||||
ImVector<ImGuiWindow*> Windows; // Windows, sorted in display order, back to front
|
||||
ImVector<ImGuiWindow*> WindowsFocusOrder; // Windows, sorted in focus order, back to front
|
||||
ImVector<ImGuiWindow*> WindowsSortBuffer;
|
||||
ImVector<ImGuiWindow*> WindowsFocusOrder; // Windows, sorted in focus order, back to front. (FIXME: We could only store root windows here! Need to sort out the Docking equivalent which is RootWindowDockStop and is unfortunately a little more dynamic)
|
||||
ImVector<ImGuiWindow*> WindowsTempSortBuffer; // Temporary buffer used in EndFrame() to reorder windows so parents are kept before their child
|
||||
ImVector<ImGuiWindow*> CurrentWindowStack;
|
||||
ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow*
|
||||
int WindowsActiveCount; // Number of unique windows submitted by frame
|
||||
@ -1424,7 +1424,7 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
// Storage for one window
|
||||
struct IMGUI_API ImGuiWindow
|
||||
{
|
||||
char* Name;
|
||||
char* Name; // Window name, owned by the window.
|
||||
ImGuiID ID; // == ImHashStr(Name)
|
||||
ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_
|
||||
ImVec2 Pos; // Position (always rounded-up to nearest pixel)
|
||||
|
Loading…
Reference in New Issue
Block a user