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Misc renaming, comments. Docs: add missing spacing to Changelog.
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@ -1006,8 +1006,8 @@ struct ImGuiContext
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// Windows state
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ImVector<ImGuiWindow*> Windows; // Windows, sorted in display order, back to front
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ImVector<ImGuiWindow*> WindowsFocusOrder; // Windows, sorted in focus order, back to front
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ImVector<ImGuiWindow*> WindowsSortBuffer;
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ImVector<ImGuiWindow*> WindowsFocusOrder; // Windows, sorted in focus order, back to front. (FIXME: We could only store root windows here! Need to sort out the Docking equivalent which is RootWindowDockStop and is unfortunately a little more dynamic)
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ImVector<ImGuiWindow*> WindowsTempSortBuffer; // Temporary buffer used in EndFrame() to reorder windows so parents are kept before their child
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ImVector<ImGuiWindow*> CurrentWindowStack;
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ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow*
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int WindowsActiveCount; // Number of unique windows submitted by frame
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@ -1424,7 +1424,7 @@ struct IMGUI_API ImGuiWindowTempData
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// Storage for one window
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struct IMGUI_API ImGuiWindow
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{
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char* Name;
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char* Name; // Window name, owned by the window.
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ImGuiID ID; // == ImHashStr(Name)
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ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_
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ImVec2 Pos; // Position (always rounded-up to nearest pixel)
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