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https://github.com/Drezil/imgui.git
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Internals: Data types: Added s64, u64 data types. Added support in InputScalar(). Removed internal.h InputScalarEx() to InputScalar(). Removed cheap-relative-operators support in recently added U32 data path, since this is heading toward being legacy code. + Fixed InputDouble parsing code. (#1011, #320, #708)
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14
imgui.h
14
imgui.h
@ -72,13 +72,11 @@ struct ImGuiSizeCallbackData; // Structure used to constraint window size
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struct ImGuiListClipper; // Helper to manually clip large list of items
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struct ImGuiPayload; // User data payload for drag and drop operations
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struct ImGuiContext; // ImGui context (opaque)
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#ifndef ImTextureID
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typedef void* ImTextureID; // User data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
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#endif
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// Typedefs and Enumerations (declared as int for compatibility with old C++ and to not pollute the top of this file)
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typedef unsigned int ImU32; // 32-bit unsigned integer (typically used to store packed colors)
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typedef unsigned int ImGuiID; // Unique ID used by widgets (typically hashed from a stack of string)
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typedef unsigned short ImWchar; // Character for keyboard input/display
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typedef int ImGuiCol; // enum: a color identifier for styling // enum ImGuiCol_
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@ -105,12 +103,19 @@ typedef int ImGuiTreeNodeFlags; // flags: for TreeNode*(),CollapsingHeader()
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typedef int ImGuiWindowFlags; // flags: for Begin*() // enum ImGuiWindowFlags_
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typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
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typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
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// Scalar data types
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typedef signed int ImS32; // 32-bit signed integer == int
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typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors)
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#if defined(_MSC_VER) && !defined(__clang__)
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typedef unsigned __int64 ImU64; // 64-bit unsigned integer
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typedef signed __int64 ImS64; // 64-bit signed integer
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typedef unsigned __int64 ImU64; // 64-bit unsigned integer
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#else
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typedef unsigned long long ImU64; // 64-bit unsigned integer
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typedef signed long long ImS64; // 64-bit signed integer
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typedef unsigned long long ImU64; // 64-bit unsigned integer
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#endif
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// 2d vector
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struct ImVec2
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{
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float x, y;
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@ -122,6 +127,7 @@ struct ImVec2
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#endif
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};
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// 4d vector (often used to store floating-point colors)
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struct ImVec4
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{
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float x, y, z, w;
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