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Update documentation
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@ -10,13 +10,13 @@ TL;DR;
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ImGui is highly portable and only requires a few things to run:
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ImGui is highly portable and only requires a few things to run:
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- Providing mouse/keyboard inputs
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- Providing mouse/keyboard inputs
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- Load the font atlas texture into GPU memory
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- Load the font atlas texture into GPU memory
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- Providing a render function to process the drawing commands (we rendere indexed textured triangles)
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- Providing a render function to render indexed textured triangles
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- Extra just as clipboard support, mouse cursor supports, Windows IME support.
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- Optional: clipboard support, mouse cursor supports, Windows IME support, etc.
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So this is essentially what those examples are doing + the obligatory cruft for portability.
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So this is essentially what those examples are doing + the obligatory cruft for portability.
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Unfortunately in 2015 it is still a massive pain to create and maintain portable build files using
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Unfortunately in 2015 it is still a massive pain to create and maintain portable build files using
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external library like the ones we're using here.
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external library like the ones we're using here to provide 3D rendering.
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For most example here I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX.
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For most examples here I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX.
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Please let me know if they don't work with your setup!
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Please let me know if they don't work with your setup!
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You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
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You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
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directly with a command-line compiler.
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directly with a command-line compiler.
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@ -3,31 +3,69 @@
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Those are only provided as a convenience, you can load your own .TTF files.
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Those are only provided as a convenience, you can load your own .TTF files.
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---------------------------------
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---------------------------------
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LINKS
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LOADING INSTRUCTIONS
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---------------------------------
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---------------------------------
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Typefaces for source code beautification
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Load default font with:
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https://github.com/chrissimpkins/codeface
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Proggy Programming Fonts
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ImGuiIO& io = ImGui::GetIO();
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http://upperbounds.net
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io.Fonts->AddFontDefault();
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Inconsolata
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Load .TTF file with:
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http://www.levien.com/type/myfonts/inconsolata.html
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Adobe Source Code Pro: Monospaced font family for user interface and coding environments
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ImGuiIO& io = ImGui::GetIO();
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https://github.com/adobe-fonts/source-code-pro
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels);
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Monospace/Fixed Width Programmer's Fonts
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Detailed options:
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http://www.lowing.org/fonts/
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(Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need.
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ImFontConfig config;
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http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html
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config.OversampleH = 3;
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config.OversampleV = 3;
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config.GlyphExtraSpacing.x = 1.0f;
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, &config);
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Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing).
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Combine two fonts into one:
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// Load main font
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io.Fonts->AddFontDefault();
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// Add character ranges and merge into main font
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ImWchar ranges[] = { 0xf000, 0xf3ff, 0 };
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ImFontConfig config;
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config.MergeMode = true;
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io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 16.0f, &config, ranges);
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, &config, io.Fonts->GetGlyphRangesJapanese());
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Add a fourth parameter to bake specific font ranges only:
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// Basic Latin, Extended Latin
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault());
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// Include full set of about 21000 CJK Unified Ideographs
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese());
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// Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese());
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Offset font vertically by altering the io.Font->DisplayOffset value:
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ImFont* font = io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels);
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font->DisplayOffset.y += 1; // Render 1 pixel down
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---------------------------------
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---------------------------------
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INCLUDED FONTS
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EMBED A FONT IN SOURCE CODE
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---------------------------------
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Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array. Then load the font with:
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ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...);
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Or
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ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...);
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---------------------------------
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INCLUDED FONT FILES
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---------------------------------
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---------------------------------
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Cousine-Regular.ttf
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Cousine-Regular.ttf
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@ -54,52 +92,25 @@
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SIL OPEN FONT LICENSE Version 1.1
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SIL OPEN FONT LICENSE Version 1.1
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---------------------------------
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---------------------------------
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LOADING INSTRUCTIONS
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LINKS
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---------------------------------
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---------------------------------
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Load default font with:
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Typefaces for source code beautification
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https://github.com/chrissimpkins/codeface
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ImGuiIO& io = ImGui::GetIO();
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Proggy Programming Fonts
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io.Fonts->AddFontDefault();
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http://upperbounds.net
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Load .TTF file with:
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Inconsolata
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http://www.levien.com/type/myfonts/inconsolata.html
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ImGuiIO& io = ImGui::GetIO();
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Adobe Source Code Pro: Monospaced font family for user interface and coding environments
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels);
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https://github.com/adobe-fonts/source-code-pro
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Detailed options:
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Monospace/Fixed Width Programmer's Fonts
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http://www.lowing.org/fonts/
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ImFontConfig config;
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(Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need.
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config.OversampleH = 3;
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http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html
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config.OversampleV = 3;
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config.GlyphExtraSpacing.x = 1.0f;
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, &config);
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Merge two fonts:
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// Load main font
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io.Fonts->AddFontDefault();
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// Add character ranges and merge into main font
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ImWchar ranges[] = { 0xf000, 0xf3ff, 0 };
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ImFontConfig config;
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config.MergeMode = true;
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io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 16.0f, &config, ranges);
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, &config, io.Fonts->GetGlyphRangesJapanese());
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Add a fourth parameter to bake specific font ranges only:
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); // Basic Latin, Extended Latin
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); // Include full set of about 21000 CJK Unified Ideographs
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Offset font vertically by altering the io.Font->DisplayOffset value:
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ImFont* font = io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels);
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font->DisplayOffset.y += 1; // Render 1 pixel down
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If you want to embed the font in source code (e.g. in your engine, so it doesn't have file-system dependencies);
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Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array. Then load the font with:
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ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...);
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Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing).
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