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Tweak default ImGuiCol_HeaderActive to be less bright
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commit
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@ -508,7 +508,7 @@ ImGuiStyle::ImGuiStyle()
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Colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
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Colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
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Colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
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Colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
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Colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
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Colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
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Colors[ImGuiCol_HeaderActive] = ImVec4(0.60f, 0.60f, 0.80f, 1.00f);
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Colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
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Colors[ImGuiCol_Column] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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Colors[ImGuiCol_Column] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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Colors[ImGuiCol_ColumnHovered] = ImVec4(0.60f, 0.40f, 0.40f, 1.00f);
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Colors[ImGuiCol_ColumnHovered] = ImVec4(0.60f, 0.40f, 0.40f, 1.00f);
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Colors[ImGuiCol_ColumnActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
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Colors[ImGuiCol_ColumnActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
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@ -2853,9 +2853,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph
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else if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0)
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else if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0)
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window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_TooltipBg, fill_alpha), window_rounding);
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window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_TooltipBg, fill_alpha), window_rounding);
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else if ((window->Flags & ImGuiWindowFlags_ChildWindow) != 0)
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else if ((window->Flags & ImGuiWindowFlags_ChildWindow) != 0)
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{
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window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size-ImVec2(window->ScrollbarY?style.ScrollBarWidth:0.0f,0.0f), window->Color(ImGuiCol_ChildWindowBg, fill_alpha), window_rounding, window->ScrollbarY ? (1|8) : (0xF));
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window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size-ImVec2(window->ScrollbarY?style.ScrollBarWidth:0.0f,0.0f), window->Color(ImGuiCol_ChildWindowBg, fill_alpha), window_rounding, window->ScrollbarY ? (1|8) : (0xF));
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}
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else
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else
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window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_WindowBg, fill_alpha), window_rounding);
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window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_WindowBg, fill_alpha), window_rounding);
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}
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}
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@ -3777,7 +3775,6 @@ bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_h
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const ImVec2 text_size = CalcTextSize(label, NULL, true);
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const ImVec2 text_size = CalcTextSize(label, NULL, true);
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const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : text_size.x, size_arg.y != 0.0f ? size_arg.y : text_size.y);
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const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : text_size.x, size_arg.y != 0.0f ? size_arg.y : text_size.y);
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const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + size + style.FramePadding*2.0f);
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const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + size + style.FramePadding*2.0f);
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ItemSize(bb);
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ItemSize(bb);
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if (!ItemAdd(bb, &id))
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if (!ItemAdd(bb, &id))
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