mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Columns: Made PixelsToOffsetNorm() properly symetrical to OffsetNormToPixels() (#125)
This commit is contained in:
parent
471bcf8b5e
commit
46dcd9aa50
@ -10864,7 +10864,7 @@ static float OffsetNormToPixels(const ImGuiColumnsSet* columns, float offset_nor
|
||||
|
||||
static float PixelsToOffsetNorm(const ImGuiColumnsSet* columns, float offset)
|
||||
{
|
||||
return (offset - columns->MinX) / (columns->MaxX - columns->MinX);
|
||||
return offset / (columns->MaxX - columns->MinX);
|
||||
}
|
||||
|
||||
static inline float GetColumnsRectHalfWidth() { return 4.0f; }
|
||||
@ -10951,7 +10951,7 @@ void ImGui::SetColumnOffset(int column_index, float offset)
|
||||
|
||||
if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
|
||||
offset = ImMin(offset, columns->MaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index));
|
||||
columns->Columns[column_index].OffsetNorm = PixelsToOffsetNorm(columns, offset);
|
||||
columns->Columns[column_index].OffsetNorm = PixelsToOffsetNorm(columns, offset - columns->MinX);
|
||||
|
||||
if (preserve_width)
|
||||
SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width));
|
||||
@ -11015,7 +11015,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
|
||||
// Set state for first column
|
||||
const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->Size.x -window->ScrollbarSizes.x);
|
||||
columns->MinX = window->DC.IndentX - g.Style.ItemSpacing.x; // Lock our horizontal range
|
||||
//column->ColumnsMaxX = content_region_width - window->Scroll.x -((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
|
||||
//column->MaxX = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
|
||||
columns->MaxX = content_region_width - window->Scroll.x;
|
||||
columns->StartPosY = window->DC.CursorPos.y;
|
||||
columns->StartMaxPosX = window->DC.CursorMaxPos.x;
|
||||
@ -11043,7 +11043,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
|
||||
ImGuiColumnData* column = &columns->Columns[n];
|
||||
float t = column->OffsetNorm;
|
||||
if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
|
||||
t = ImMin(t, PixelsToOffsetNorm(columns, columns->MaxX - g.Style.ColumnsMinSpacing * (columns->Count - n)));
|
||||
t = ImMin(t, PixelsToOffsetNorm(columns, (columns->MaxX - columns->MinX) - g.Style.ColumnsMinSpacing * (columns->Count - n)));
|
||||
column->OffsetNorm = t;
|
||||
|
||||
if (n == columns_count)
|
||||
|
Loading…
Reference in New Issue
Block a user