Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)

This commit is contained in:
omar
2018-03-18 18:44:57 +01:00
parent bcf4ed28a9
commit 46b61427e1
19 changed files with 460 additions and 412 deletions

View File

@ -131,7 +131,10 @@ int main(int, char**)
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
ImGui::RenderAdditionalViewports();
// Update and Render additional Platform Windows
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindows();
SDL_GL_MakeCurrent(window, gl_context);
SDL_GL_SwapWindow(window);