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Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
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@ -115,16 +115,18 @@ int main(int, char**)
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}
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// Rendering
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ImGui::Render();
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int display_w, display_h;
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glfwMakeContextCurrent(window);
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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ImGui::RenderAdditionalViewports();
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// Update and Render additional Platform Windows
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindows();
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glfwMakeContextCurrent(window);
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glfwSwapBuffers(window);
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