Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)

This commit is contained in:
omar
2018-03-18 18:44:57 +01:00
parent bcf4ed28a9
commit 46b61427e1
19 changed files with 460 additions and 412 deletions

View File

@ -323,13 +323,11 @@ void ImGui_ImplOpenGL3_DestroyDeviceObjects()
ImGui_ImplOpenGL3_DestroyFontsTexture();
}
// --------------------------------------------------------------------------------------------------------
// Platform Windows
// --------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------
// Platform Interface (Optional, for multi-viewport support)
//--------------------------------------------------------------------------------------------------------
#include "imgui_internal.h" // ImGuiViewport
static void ImGui_ImplOpenGL3_RenderViewport(ImGuiViewport* viewport)
static void ImGui_ImplOpenGL3_RenderWindow(ImGuiViewport* viewport)
{
if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
{
@ -337,18 +335,16 @@ static void ImGui_ImplOpenGL3_RenderViewport(ImGuiViewport* viewport)
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
glClear(GL_COLOR_BUFFER_BIT);
}
ImGui_ImplOpenGL3_RenderDrawData(&viewport->DrawData);
ImGui_ImplOpenGL3_RenderDrawData(viewport->DrawData);
}
void ImGui_ImplOpenGL3_InitPlatformInterface()
static void ImGui_ImplOpenGL3_InitPlatformInterface()
{
ImGuiIO& io = ImGui::GetIO();
io.RendererInterface.RenderViewport = ImGui_ImplOpenGL3_RenderViewport;
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
platform_io.Renderer_RenderWindow = ImGui_ImplOpenGL3_RenderWindow;
}
void ImGui_ImplOpenGL3_ShutdownPlatformInterface()
static void ImGui_ImplOpenGL3_ShutdownPlatformInterface()
{
ImGui::DestroyViewportsRendererData(ImGui::GetCurrentContext());
ImGuiIO& io = ImGui::GetIO();
memset(&io.RendererInterface, 0, sizeof(io.RendererInterface));
ImGui::DestroyPlatformWindows();
}