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https://github.com/Drezil/imgui.git
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Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
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@ -323,13 +323,11 @@ void ImGui_ImplOpenGL3_DestroyDeviceObjects()
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ImGui_ImplOpenGL3_DestroyFontsTexture();
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}
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// --------------------------------------------------------------------------------------------------------
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// Platform Windows
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// --------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------
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// Platform Interface (Optional, for multi-viewport support)
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//--------------------------------------------------------------------------------------------------------
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#include "imgui_internal.h" // ImGuiViewport
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static void ImGui_ImplOpenGL3_RenderViewport(ImGuiViewport* viewport)
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static void ImGui_ImplOpenGL3_RenderWindow(ImGuiViewport* viewport)
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{
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if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
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{
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@ -337,18 +335,16 @@ static void ImGui_ImplOpenGL3_RenderViewport(ImGuiViewport* viewport)
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glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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ImGui_ImplOpenGL3_RenderDrawData(&viewport->DrawData);
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ImGui_ImplOpenGL3_RenderDrawData(viewport->DrawData);
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}
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void ImGui_ImplOpenGL3_InitPlatformInterface()
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static void ImGui_ImplOpenGL3_InitPlatformInterface()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.RendererInterface.RenderViewport = ImGui_ImplOpenGL3_RenderViewport;
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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platform_io.Renderer_RenderWindow = ImGui_ImplOpenGL3_RenderWindow;
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}
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void ImGui_ImplOpenGL3_ShutdownPlatformInterface()
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static void ImGui_ImplOpenGL3_ShutdownPlatformInterface()
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{
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ImGui::DestroyViewportsRendererData(ImGui::GetCurrentContext());
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ImGuiIO& io = ImGui::GetIO();
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memset(&io.RendererInterface, 0, sizeof(io.RendererInterface));
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ImGui::DestroyPlatformWindows();
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}
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