Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)

This commit is contained in:
omar
2018-03-18 18:44:57 +01:00
parent bcf4ed28a9
commit 46b61427e1
19 changed files with 460 additions and 412 deletions

View File

@ -634,11 +634,9 @@ void ImGui_ImplDX12_NewFrame(ID3D12GraphicsCommandList* command_list)
g_pd3dCommandList = command_list;
}
// --------------------------------------------------------------------------------------------------------
// Platform Windows
// --------------------------------------------------------------------------------------------------------
#include "imgui_internal.h" // ImGuiViewport
//--------------------------------------------------------------------------------------------------------
// Platform Interface (Optional, for multi-viewport support)
//--------------------------------------------------------------------------------------------------------
struct ImGuiPlatformDataDx12
{
@ -648,7 +646,7 @@ struct ImGuiPlatformDataDx12
~ImGuiPlatformDataDx12() { IM_ASSERT(SwapChain == NULL); }
};
static void ImGui_ImplDX12_CreateViewport(ImGuiViewport* viewport)
static void ImGui_ImplDX12_CreateWindow(ImGuiViewport* viewport)
{
ImGuiPlatformDataDx12* data = IM_NEW(ImGuiPlatformDataDx12)();
viewport->RendererUserData = data;
@ -688,7 +686,7 @@ static void ImGui_ImplDX12_CreateViewport(ImGuiViewport* viewport)
*/
}
static void ImGui_ImplDX12_DestroyViewport(ImGuiViewport* viewport)
static void ImGui_ImplDX12_DestroyWindow(ImGuiViewport* viewport)
{
if (ImGuiPlatformDataDx12* data = (ImGuiPlatformDataDx12*)viewport->RendererUserData)
{
@ -706,11 +704,11 @@ static void ImGui_ImplDX12_DestroyViewport(ImGuiViewport* viewport)
viewport->RendererUserData = NULL;
}
static void ImGui_ImplDX12_ResizeViewport(ImGuiViewport* viewport, int w, int h)
static void ImGui_ImplDX12_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
{
ImGuiPlatformDataDx12* data = (ImGuiPlatformDataDx12*)viewport->RendererUserData;
IM_ASSERT(0);
(void)data; (void)w; (void)h;
(void)data; (void)size;
/*
if (data->RTView)
{
@ -720,7 +718,7 @@ static void ImGui_ImplDX12_ResizeViewport(ImGuiViewport* viewport, int w, int h)
if (data->SwapChain)
{
ID3D11Texture2D* pBackBuffer = NULL;
data->SwapChain->ResizeBuffers(0, w, h, DXGI_FORMAT_UNKNOWN, 0);
data->SwapChain->ResizeBuffers(0, (UINT)size.x, (UINT)size.y, DXGI_FORMAT_UNKNOWN, 0);
data->SwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &data->RTView);
pBackBuffer->Release();
@ -728,7 +726,7 @@ static void ImGui_ImplDX12_ResizeViewport(ImGuiViewport* viewport, int w, int h)
*/
}
static void ImGui_ImplDX12_RenderViewport(ImGuiViewport* viewport)
static void ImGui_ImplDX12_RenderWindow(ImGuiViewport* viewport)
{
ImGuiPlatformDataDx12* data = (ImGuiPlatformDataDx12*)viewport->RendererUserData;
IM_ASSERT(0);
@ -739,7 +737,7 @@ static void ImGui_ImplDX12_RenderViewport(ImGuiViewport* viewport)
if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
g_pd3dDeviceContext->ClearRenderTargetView(data->RTView, (float*)&clear_color);
*/
ImGui_ImplDX12_RenderDrawData(&viewport->DrawData);
ImGui_ImplDX12_RenderDrawData(viewport->DrawData);
}
static void ImGui_ImplDX12_SwapBuffers(ImGuiViewport* viewport)
@ -754,18 +752,15 @@ static void ImGui_ImplDX12_SwapBuffers(ImGuiViewport* viewport)
void ImGui_ImplDX12_InitPlatformInterface()
{
ImGuiIO& io = ImGui::GetIO();
io.RendererInterface.CreateViewport = ImGui_ImplDX12_CreateViewport;
io.RendererInterface.DestroyViewport = ImGui_ImplDX12_DestroyViewport;
io.RendererInterface.ResizeViewport = ImGui_ImplDX12_ResizeViewport;
io.RendererInterface.RenderViewport = ImGui_ImplDX12_RenderViewport;
io.RendererInterface.SwapBuffers = ImGui_ImplDX12_SwapBuffers;
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
platform_io.Renderer_CreateWindow = ImGui_ImplDX12_CreateWindow;
platform_io.Renderer_DestroyWindow = ImGui_ImplDX12_DestroyWindow;
platform_io.Renderer_SetWindowSize = ImGui_ImplDX12_SetWindowSize;
platform_io.Renderer_RenderWindow = ImGui_ImplDX12_RenderWindow;
platform_io.Renderer_SwapBuffers = ImGui_ImplDX12_SwapBuffers;
}
void ImGui_ImplDX12_ShutdownPlatformInterface()
{
ImGui::DestroyViewportsRendererData(ImGui::GetCurrentContext());
ImGuiIO& io = ImGui::GetIO();
memset(&io.RendererInterface, 0, sizeof(io.RendererInterface));
ImGui::DestroyPlatformWindows();
}