Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)

This commit is contained in:
omar
2018-03-18 18:44:57 +01:00
parent bcf4ed28a9
commit 46b61427e1
19 changed files with 460 additions and 412 deletions

View File

@ -11,7 +11,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiRendererInterface.
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2018-XX-XX: DirectX11: Offset projection matrix and clipping rectangle by draw_data->DisplayPos (which will be non-zero for multi-viewport applications).
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself.
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
@ -507,11 +507,9 @@ void ImGui_ImplDX11_NewFrame()
ImGui_ImplDX11_CreateDeviceObjects();
}
// --------------------------------------------------------------------------------------------------------
// Platform Windows
// --------------------------------------------------------------------------------------------------------
#include "imgui_internal.h" // ImGuiViewport
//--------------------------------------------------------------------------------------------------------
// Platform Interface (Optional, for multi-viewport support)
//--------------------------------------------------------------------------------------------------------
struct ImGuiPlatformDataDx11
{
@ -522,12 +520,11 @@ struct ImGuiPlatformDataDx11
~ImGuiPlatformDataDx11() { IM_ASSERT(SwapChain == NULL && RTView == NULL); }
};
static void ImGui_ImplDX11_CreateViewport(ImGuiViewport* viewport)
static void ImGui_ImplDX11_CreateWindow(ImGuiViewport* viewport)
{
ImGuiPlatformDataDx11* data = IM_NEW(ImGuiPlatformDataDx11)();
viewport->RendererUserData = data;
// FIXME-PLATFORM
HWND hwnd = (HWND)viewport->PlatformHandle;
IM_ASSERT(hwnd != 0);
@ -559,7 +556,7 @@ static void ImGui_ImplDX11_CreateViewport(ImGuiViewport* viewport)
}
}
static void ImGui_ImplDX11_DestroyViewport(ImGuiViewport* viewport)
static void ImGui_ImplDX11_DestroyWindow(ImGuiViewport* viewport)
{
if (ImGuiPlatformDataDx11* data = (ImGuiPlatformDataDx11*)viewport->RendererUserData)
{
@ -574,7 +571,7 @@ static void ImGui_ImplDX11_DestroyViewport(ImGuiViewport* viewport)
viewport->RendererUserData = NULL;
}
static void ImGui_ImplDX11_ResizeViewport(ImGuiViewport* viewport, ImVec2 size)
static void ImGui_ImplDX11_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
{
ImGuiPlatformDataDx11* data = (ImGuiPlatformDataDx11*)viewport->RendererUserData;
if (data->RTView)
@ -592,14 +589,14 @@ static void ImGui_ImplDX11_ResizeViewport(ImGuiViewport* viewport, ImVec2 size)
}
}
static void ImGui_ImplDX11_RenderViewport(ImGuiViewport* viewport)
static void ImGui_ImplDX11_RenderWindow(ImGuiViewport* viewport)
{
ImGuiPlatformDataDx11* data = (ImGuiPlatformDataDx11*)viewport->RendererUserData;
ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
g_pd3dDeviceContext->OMSetRenderTargets(1, &data->RTView, NULL);
if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
g_pd3dDeviceContext->ClearRenderTargetView(data->RTView, (float*)&clear_color);
ImGui_ImplDX11_RenderDrawData(&viewport->DrawData);
ImGui_ImplDX11_RenderDrawData(viewport->DrawData);
}
static void ImGui_ImplDX11_SwapBuffers(ImGuiViewport* viewport)
@ -608,20 +605,17 @@ static void ImGui_ImplDX11_SwapBuffers(ImGuiViewport* viewport)
data->SwapChain->Present(0, 0); // Present without vsync
}
void ImGui_ImplDX11_InitPlatformInterface()
static void ImGui_ImplDX11_InitPlatformInterface()
{
ImGuiIO& io = ImGui::GetIO();
io.RendererInterface.CreateViewport = ImGui_ImplDX11_CreateViewport;
io.RendererInterface.DestroyViewport = ImGui_ImplDX11_DestroyViewport;
io.RendererInterface.ResizeViewport = ImGui_ImplDX11_ResizeViewport;
io.RendererInterface.RenderViewport = ImGui_ImplDX11_RenderViewport;
io.RendererInterface.SwapBuffers = ImGui_ImplDX11_SwapBuffers;
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
platform_io.Renderer_CreateWindow = ImGui_ImplDX11_CreateWindow;
platform_io.Renderer_DestroyWindow = ImGui_ImplDX11_DestroyWindow;
platform_io.Renderer_SetWindowSize = ImGui_ImplDX11_SetWindowSize;
platform_io.Renderer_RenderWindow = ImGui_ImplDX11_RenderWindow;
platform_io.Renderer_SwapBuffers = ImGui_ImplDX11_SwapBuffers;
}
void ImGui_ImplDX11_ShutdownPlatformInterface()
static void ImGui_ImplDX11_ShutdownPlatformInterface()
{
ImGui::DestroyViewportsRendererData(ImGui::GetCurrentContext());
ImGuiIO& io = ImGui::GetIO();
memset(&io.RendererInterface, 0, sizeof(io.RendererInterface));
ImGui::DestroyPlatformWindows();
}