mirror of
https://github.com/Drezil/imgui.git
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Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
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@ -11,7 +11,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiRendererInterface.
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// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2018-XX-XX: DirectX11: Offset projection matrix and clipping rectangle by draw_data->DisplayPos (which will be non-zero for multi-viewport applications).
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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@ -507,11 +507,9 @@ void ImGui_ImplDX11_NewFrame()
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ImGui_ImplDX11_CreateDeviceObjects();
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}
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// --------------------------------------------------------------------------------------------------------
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// Platform Windows
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// --------------------------------------------------------------------------------------------------------
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#include "imgui_internal.h" // ImGuiViewport
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//--------------------------------------------------------------------------------------------------------
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// Platform Interface (Optional, for multi-viewport support)
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//--------------------------------------------------------------------------------------------------------
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struct ImGuiPlatformDataDx11
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{
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@ -522,12 +520,11 @@ struct ImGuiPlatformDataDx11
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~ImGuiPlatformDataDx11() { IM_ASSERT(SwapChain == NULL && RTView == NULL); }
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};
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static void ImGui_ImplDX11_CreateViewport(ImGuiViewport* viewport)
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static void ImGui_ImplDX11_CreateWindow(ImGuiViewport* viewport)
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{
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ImGuiPlatformDataDx11* data = IM_NEW(ImGuiPlatformDataDx11)();
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viewport->RendererUserData = data;
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// FIXME-PLATFORM
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HWND hwnd = (HWND)viewport->PlatformHandle;
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IM_ASSERT(hwnd != 0);
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@ -559,7 +556,7 @@ static void ImGui_ImplDX11_CreateViewport(ImGuiViewport* viewport)
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}
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}
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static void ImGui_ImplDX11_DestroyViewport(ImGuiViewport* viewport)
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static void ImGui_ImplDX11_DestroyWindow(ImGuiViewport* viewport)
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{
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if (ImGuiPlatformDataDx11* data = (ImGuiPlatformDataDx11*)viewport->RendererUserData)
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{
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@ -574,7 +571,7 @@ static void ImGui_ImplDX11_DestroyViewport(ImGuiViewport* viewport)
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viewport->RendererUserData = NULL;
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}
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static void ImGui_ImplDX11_ResizeViewport(ImGuiViewport* viewport, ImVec2 size)
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static void ImGui_ImplDX11_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
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{
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ImGuiPlatformDataDx11* data = (ImGuiPlatformDataDx11*)viewport->RendererUserData;
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if (data->RTView)
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@ -592,14 +589,14 @@ static void ImGui_ImplDX11_ResizeViewport(ImGuiViewport* viewport, ImVec2 size)
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}
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}
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static void ImGui_ImplDX11_RenderViewport(ImGuiViewport* viewport)
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static void ImGui_ImplDX11_RenderWindow(ImGuiViewport* viewport)
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{
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ImGuiPlatformDataDx11* data = (ImGuiPlatformDataDx11*)viewport->RendererUserData;
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ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
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g_pd3dDeviceContext->OMSetRenderTargets(1, &data->RTView, NULL);
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if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
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g_pd3dDeviceContext->ClearRenderTargetView(data->RTView, (float*)&clear_color);
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ImGui_ImplDX11_RenderDrawData(&viewport->DrawData);
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ImGui_ImplDX11_RenderDrawData(viewport->DrawData);
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}
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static void ImGui_ImplDX11_SwapBuffers(ImGuiViewport* viewport)
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@ -608,20 +605,17 @@ static void ImGui_ImplDX11_SwapBuffers(ImGuiViewport* viewport)
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data->SwapChain->Present(0, 0); // Present without vsync
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}
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void ImGui_ImplDX11_InitPlatformInterface()
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static void ImGui_ImplDX11_InitPlatformInterface()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.RendererInterface.CreateViewport = ImGui_ImplDX11_CreateViewport;
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io.RendererInterface.DestroyViewport = ImGui_ImplDX11_DestroyViewport;
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io.RendererInterface.ResizeViewport = ImGui_ImplDX11_ResizeViewport;
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io.RendererInterface.RenderViewport = ImGui_ImplDX11_RenderViewport;
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io.RendererInterface.SwapBuffers = ImGui_ImplDX11_SwapBuffers;
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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platform_io.Renderer_CreateWindow = ImGui_ImplDX11_CreateWindow;
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platform_io.Renderer_DestroyWindow = ImGui_ImplDX11_DestroyWindow;
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platform_io.Renderer_SetWindowSize = ImGui_ImplDX11_SetWindowSize;
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platform_io.Renderer_RenderWindow = ImGui_ImplDX11_RenderWindow;
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platform_io.Renderer_SwapBuffers = ImGui_ImplDX11_SwapBuffers;
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}
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void ImGui_ImplDX11_ShutdownPlatformInterface()
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static void ImGui_ImplDX11_ShutdownPlatformInterface()
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{
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ImGui::DestroyViewportsRendererData(ImGui::GetCurrentContext());
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ImGuiIO& io = ImGui::GetIO();
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memset(&io.RendererInterface, 0, sizeof(io.RendererInterface));
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ImGui::DestroyPlatformWindows();
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}
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