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https://github.com/Drezil/imgui.git
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Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
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@ -11,7 +11,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiRendererInterface.
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// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2018-XX-XX: DirectX10: Offset projection matrix and clipping rectangle by draw_data->DisplayPos (which will be non-zero for multi-viewport applications).
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX10_RenderDrawData() in the .h file so you can call it yourself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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@ -498,12 +498,9 @@ void ImGui_ImplDX10_NewFrame()
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ImGui_ImplDX10_CreateDeviceObjects();
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}
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// --------------------------------------------------------------------------------------------------------
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// Platform Windows
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// --------------------------------------------------------------------------------------------------------
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#include "imgui_internal.h" // ImGuiViewport
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//--------------------------------------------------------------------------------------------------------
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// Platform Interface (Optional, for multi-viewport support)
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//--------------------------------------------------------------------------------------------------------
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struct ImGuiPlatformDataDx10
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{
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@ -514,7 +511,7 @@ struct ImGuiPlatformDataDx10
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~ImGuiPlatformDataDx10() { IM_ASSERT(SwapChain == NULL && RTView == NULL); }
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};
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static void ImGui_ImplDX10_CreateViewport(ImGuiViewport* viewport)
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static void ImGui_ImplDX10_CreateWindow(ImGuiViewport* viewport)
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{
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ImGuiPlatformDataDx10* data = IM_NEW(ImGuiPlatformDataDx10)();
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viewport->RendererUserData = data;
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@ -551,7 +548,7 @@ static void ImGui_ImplDX10_CreateViewport(ImGuiViewport* viewport)
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}
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}
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static void ImGui_ImplDX10_DestroyViewport(ImGuiViewport* viewport)
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static void ImGui_ImplDX10_DestroyWindow(ImGuiViewport* viewport)
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{
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if (ImGuiPlatformDataDx10* data = (ImGuiPlatformDataDx10*)viewport->RendererUserData)
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{
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@ -566,7 +563,7 @@ static void ImGui_ImplDX10_DestroyViewport(ImGuiViewport* viewport)
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viewport->RendererUserData = NULL;
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}
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static void ImGui_ImplDX10_ResizeViewport(ImGuiViewport* viewport, ImVec2 size)
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static void ImGui_ImplDX10_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
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{
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ImGuiPlatformDataDx10* data = (ImGuiPlatformDataDx10*)viewport->RendererUserData;
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if (data->RTView)
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@ -591,7 +588,7 @@ static void ImGui_ImplDX10_RenderViewport(ImGuiViewport* viewport)
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g_pd3dDevice->OMSetRenderTargets(1, &data->RTView, NULL);
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if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
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g_pd3dDevice->ClearRenderTargetView(data->RTView, (float*)&clear_color);
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ImGui_ImplDX10_RenderDrawData(&viewport->DrawData);
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ImGui_ImplDX10_RenderDrawData(viewport->DrawData);
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}
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static void ImGui_ImplDX10_SwapBuffers(ImGuiViewport* viewport)
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@ -602,18 +599,16 @@ static void ImGui_ImplDX10_SwapBuffers(ImGuiViewport* viewport)
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void ImGui_ImplDX10_InitPlatformInterface()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.RendererInterface.CreateViewport = ImGui_ImplDX10_CreateViewport;
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io.RendererInterface.DestroyViewport = ImGui_ImplDX10_DestroyViewport;
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io.RendererInterface.ResizeViewport = ImGui_ImplDX10_ResizeViewport;
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io.RendererInterface.RenderViewport = ImGui_ImplDX10_RenderViewport;
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io.RendererInterface.SwapBuffers = ImGui_ImplDX10_SwapBuffers;
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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platform_io.Renderer_CreateWindow = ImGui_ImplDX10_CreateWindow;
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platform_io.Renderer_DestroyWindow = ImGui_ImplDX10_DestroyWindow;
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platform_io.Renderer_SetWindowSize = ImGui_ImplDX10_SetWindowSize;
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platform_io.Renderer_RenderWindow = ImGui_ImplDX10_RenderViewport;
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platform_io.Renderer_SwapBuffers = ImGui_ImplDX10_SwapBuffers;
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}
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void ImGui_ImplDX10_ShutdownPlatformInterface()
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{
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ImGui::DestroyViewportsRendererData(ImGui::GetCurrentContext());
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ImGuiIO& io = ImGui::GetIO();
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memset(&io.RendererInterface, 0, sizeof(io.RendererInterface));
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ImGui::DestroyPlatformWindows();
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}
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