Removed presumably obsolete MovingWindow tests which prevent move/merge logic in viewport branch from working in all situations (e.g. docking away when ActiveId is the ID of a tab)

This commit is contained in:
omar 2018-04-24 16:48:26 +02:00
parent dc03c93164
commit 46698c96c5

View File

@ -3257,10 +3257,10 @@ static void ImGui::NavUpdate()
static void ImGui::NewFrameUpdateMovingWindow()
{
ImGuiContext& g = *GImGui;
if (g.MovingWindow && g.MovingWindow->MoveId == g.ActiveId && g.ActiveIdSource == ImGuiInputSource_Mouse)
if (g.MovingWindow != NULL)
{
// We actually want to move the root window. g.MovingWindow == window we clicked on (could be a child window).
// We track it to preserve Focus and so that ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency.
// We track it to preserve Focus and so that generally ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency.
KeepAliveID(g.ActiveId);
IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
ImGuiWindow* moving_window = g.MovingWindow->RootWindow;
@ -3289,7 +3289,6 @@ static void ImGui::NewFrameUpdateMovingWindow()
if (!g.IO.MouseDown[0])
ClearActiveID();
}
g.MovingWindow = NULL;
}
}