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Removed presumably obsolete MovingWindow tests which prevent move/merge logic in viewport branch from working in all situations (e.g. docking away when ActiveId is the ID of a tab)
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@ -3257,10 +3257,10 @@ static void ImGui::NavUpdate()
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static void ImGui::NewFrameUpdateMovingWindow()
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static void ImGui::NewFrameUpdateMovingWindow()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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if (g.MovingWindow && g.MovingWindow->MoveId == g.ActiveId && g.ActiveIdSource == ImGuiInputSource_Mouse)
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if (g.MovingWindow != NULL)
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{
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{
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// We actually want to move the root window. g.MovingWindow == window we clicked on (could be a child window).
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// We actually want to move the root window. g.MovingWindow == window we clicked on (could be a child window).
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// We track it to preserve Focus and so that ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency.
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// We track it to preserve Focus and so that generally ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency.
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KeepAliveID(g.ActiveId);
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KeepAliveID(g.ActiveId);
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IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
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IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
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ImGuiWindow* moving_window = g.MovingWindow->RootWindow;
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ImGuiWindow* moving_window = g.MovingWindow->RootWindow;
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@ -3289,7 +3289,6 @@ static void ImGui::NewFrameUpdateMovingWindow()
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if (!g.IO.MouseDown[0])
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if (!g.IO.MouseDown[0])
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ClearActiveID();
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ClearActiveID();
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}
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}
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g.MovingWindow = NULL;
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}
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}
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}
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}
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