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	Removed presumably obsolete MovingWindow tests which prevent move/merge logic in viewport branch from working in all situations (e.g. docking away when ActiveId is the ID of a tab)
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		| @@ -3257,10 +3257,10 @@ static void ImGui::NavUpdate() | ||||
| static void ImGui::NewFrameUpdateMovingWindow() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (g.MovingWindow && g.MovingWindow->MoveId == g.ActiveId && g.ActiveIdSource == ImGuiInputSource_Mouse) | ||||
|     if (g.MovingWindow != NULL) | ||||
|     { | ||||
|         // We actually want to move the root window. g.MovingWindow == window we clicked on (could be a child window).  | ||||
|         // We track it to preserve Focus and so that ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency. | ||||
|         // We track it to preserve Focus and so that generally ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency. | ||||
|         KeepAliveID(g.ActiveId); | ||||
|         IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow); | ||||
|         ImGuiWindow* moving_window = g.MovingWindow->RootWindow; | ||||
| @@ -3289,7 +3289,6 @@ static void ImGui::NewFrameUpdateMovingWindow() | ||||
|             if (!g.IO.MouseDown[0]) | ||||
|                 ClearActiveID(); | ||||
|         } | ||||
|         g.MovingWindow = NULL; | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
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