Internals: Renamed ImGuiButtonFlags_FlattenChilds -> ImGuiButtonFlags_FlattenChildren, ImGuiButtonFlags_AllowOverlapMode -> ImGuiButtonFlags_AllowItemOverlap

This commit is contained in:
omar 2017-12-11 22:39:10 +01:00
parent 6b168b43ff
commit 45f440bb7d
2 changed files with 13 additions and 13 deletions

View File

@ -4659,7 +4659,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size); ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size);
resize_rect.FixInverted(); resize_rect.FixInverted();
bool hovered, held; bool hovered, held;
ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChilds); ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
if (hovered || held) if (hovered || held)
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE; g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
@ -4685,7 +4685,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
const float BORDER_APPEAR_TIMER = 0.05f; // Reduce visual noise const float BORDER_APPEAR_TIMER = 0.05f; // Reduce visual noise
bool hovered, held; bool hovered, held;
ImRect border_rect = GetBorderRect(window, border_n, grip_hover_size, BORDER_SIZE); ImRect border_rect = GetBorderRect(window, border_n, grip_hover_size, BORDER_SIZE);
ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n+4)), &hovered, &held, ImGuiButtonFlags_FlattenChilds); ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n+4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held) if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held)
{ {
g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS; g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
@ -6147,17 +6147,17 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
flags |= ImGuiButtonFlags_PressedOnClickRelease; flags |= ImGuiButtonFlags_PressedOnClickRelease;
ImGuiWindow* backup_hovered_window = g.HoveredWindow; ImGuiWindow* backup_hovered_window = g.HoveredWindow;
if ((flags & ImGuiButtonFlags_FlattenChilds) && g.HoveredRootWindow == window) if ((flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window)
g.HoveredWindow = window; g.HoveredWindow = window;
bool pressed = false; bool pressed = false;
bool hovered = ItemHoverable(bb, id); bool hovered = ItemHoverable(bb, id);
if ((flags & ImGuiButtonFlags_FlattenChilds) && g.HoveredRootWindow == window) if ((flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window)
g.HoveredWindow = backup_hovered_window; g.HoveredWindow = backup_hovered_window;
// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one. // AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one.
if (hovered && (flags & ImGuiButtonFlags_AllowOverlapMode) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0)) if (hovered && (flags & ImGuiButtonFlags_AllowItemOverlap) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0))
hovered = false; hovered = false;
if (hovered) if (hovered)
@ -6613,7 +6613,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
// - OpenOnDoubleClick .............. double-click anywhere to open // - OpenOnDoubleClick .............. double-click anywhere to open
// - OpenOnArrow .................... single-click on arrow to open // - OpenOnArrow .................... single-click on arrow to open
// - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open // - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open
ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers | ((flags & ImGuiTreeNodeFlags_AllowOverlapMode) ? ImGuiButtonFlags_AllowOverlapMode : 0); ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers | ((flags & ImGuiTreeNodeFlags_AllowOverlapMode) ? ImGuiButtonFlags_AllowItemOverlap : 0);
if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0); button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0);
bool hovered, held, pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags); bool hovered, held, pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags);
@ -10517,7 +10517,7 @@ bool ImGui::SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float
bool hovered, held; bool hovered, held;
ImRect bb_interact = bb; ImRect bb_interact = bb;
bb_interact.Expand(axis == ImGuiAxis_Y ? ImVec2(0.0f, hover_extend) : ImVec2(hover_extend, 0.0f)); bb_interact.Expand(axis == ImGuiAxis_Y ? ImVec2(0.0f, hover_extend) : ImVec2(hover_extend, 0.0f));
ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_AllowOverlapMode); ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap);
if (g.ActiveId != id) if (g.ActiveId != id)
SetItemAllowOverlap(); SetItemAllowOverlap();

View File

@ -176,12 +176,12 @@ enum ImGuiButtonFlags_
ImGuiButtonFlags_PressedOnClick = 1 << 2, // return true on click (default requires click+release) ImGuiButtonFlags_PressedOnClick = 1 << 2, // return true on click (default requires click+release)
ImGuiButtonFlags_PressedOnRelease = 1 << 3, // return true on release (default requires click+release) ImGuiButtonFlags_PressedOnRelease = 1 << 3, // return true on release (default requires click+release)
ImGuiButtonFlags_PressedOnDoubleClick = 1 << 4, // return true on double-click (default requires click+release) ImGuiButtonFlags_PressedOnDoubleClick = 1 << 4, // return true on double-click (default requires click+release)
ImGuiButtonFlags_FlattenChilds = 1 << 5, // allow interactions even if a child window is overlapping ImGuiButtonFlags_FlattenChildren = 1 << 5, // allow interactions even if a child window is overlapping
ImGuiButtonFlags_DontClosePopups = 1 << 6, // disable automatically closing parent popup on press // [UNUSED] ImGuiButtonFlags_AllowItemOverlap = 1 << 6, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
ImGuiButtonFlags_Disabled = 1 << 7, // disable interactions ImGuiButtonFlags_DontClosePopups = 1 << 7, // disable automatically closing parent popup on press // [UNUSED]
ImGuiButtonFlags_AlignTextBaseLine = 1 << 8, // vertically align button to match text baseline (ButtonEx() only) ImGuiButtonFlags_Disabled = 1 << 8, // disable interactions
ImGuiButtonFlags_NoKeyModifiers = 1 << 9, // disable interaction if a key modifier is held ImGuiButtonFlags_AlignTextBaseLine = 1 << 9, // vertically align button to match text baseline (ButtonEx() only)
ImGuiButtonFlags_AllowOverlapMode = 1 << 10, // require previous frame HoveredId to either match id or be null before being usable ImGuiButtonFlags_NoKeyModifiers = 1 << 10, // disable interaction if a key modifier is held
ImGuiButtonFlags_NoHoldingActiveID = 1 << 11 // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only) ImGuiButtonFlags_NoHoldingActiveID = 1 << 11 // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
}; };