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Internals: shallow tidying up of the old resize border structure. Make them match the ImGuiDir order. Split GetWindowResizeID() into GetWindowResizeCornerID() and GetWindowResizeBorderID().
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@ -2471,7 +2471,8 @@ namespace ImGui
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IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col);
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IMGUI_API ImRect GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis);
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IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis);
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IMGUI_API ImGuiID GetWindowResizeID(ImGuiWindow* window, int n); // 0..3: corners, 4..7: borders
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IMGUI_API ImGuiID GetWindowResizeCornerID(ImGuiWindow* window, int n); // 0..3: corners
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IMGUI_API ImGuiID GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir);
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IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags);
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IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value);
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IMGUI_API bool CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value);
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