Merge branch 'master' into 2016-02-colorpicker

This commit is contained in:
ocornut 2016-03-04 13:57:33 +01:00
commit 459af7683c
4 changed files with 94 additions and 65 deletions

View File

@ -149,6 +149,7 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert.
- 2016/02/21 (1.48) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to ColorEdit*() functions
- replaced ColorEdit4() third parameter 'bool show_alpha=true' to 'ImGuiColorEditFlags flags=0x01' where ImGuiColorEditFlags_Alpha=0x01 for dodgy compatibility
- 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you.
@ -438,6 +439,7 @@
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
- input text: reorganise event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
- input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
- input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200)
- input text multi-line: line numbers? status bar? (follow up on #200)
@ -1991,7 +1993,7 @@ void ImGui::NewFrame()
}
// Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application.
// When clicking outside of a window we assume the click is owned by the application and won't request capture.
// When clicking outside of a window we assume the click is owned by the application and won't request capture. We need to track click ownership.
int mouse_earliest_button_down = -1;
bool mouse_any_down = false;
for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
@ -2003,16 +2005,19 @@ void ImGui::NewFrame()
if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[mouse_earliest_button_down] > g.IO.MouseClickedTime[i])
mouse_earliest_button_down = i;
}
bool mouse_owned_by_application = mouse_earliest_button_down != -1 && !g.IO.MouseDownOwned[mouse_earliest_button_down];
g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (!mouse_owned_by_application && mouse_any_down) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty()) || (g.CaptureMouseNextFrame);
g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (g.CaptureKeyboardNextFrame);
bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down];
if (g.CaptureMouseNextFrame != -1)
g.IO.WantCaptureMouse = (g.CaptureMouseNextFrame != 0);
else
g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty());
g.IO.WantCaptureKeyboard = (g.CaptureKeyboardNextFrame != -1) ? (g.CaptureKeyboardNextFrame != 0) : (g.ActiveId != 0);
g.IO.WantTextInput = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
g.MouseCursor = ImGuiMouseCursor_Arrow;
g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = false;
g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = -1;
g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
if (mouse_owned_by_application)
if (!mouse_avail_to_imgui)
g.HoveredWindow = g.HoveredRootWindow = NULL;
// Scale & Scrolling
@ -2991,14 +2996,14 @@ void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type)
GImGui->MouseCursor = cursor_type;
}
void ImGui::CaptureKeyboardFromApp()
void ImGui::CaptureKeyboardFromApp(bool capture)
{
GImGui->CaptureKeyboardNextFrame = true;
GImGui->CaptureKeyboardNextFrame = capture ? 1 : 0;
}
void ImGui::CaptureMouseFromApp()
void ImGui::CaptureMouseFromApp(bool capture)
{
GImGui->CaptureMouseNextFrame = true;
GImGui->CaptureMouseNextFrame = capture ? 1 : 0;
}
bool ImGui::IsItemHovered()
@ -3384,12 +3389,11 @@ void ImGui::EndChild()
else
{
// When using auto-filling child window, we don't provide full width/height to ItemSize so that it doesn't feed back into automatic size-fitting.
ImGuiState& g = *GImGui;
ImVec2 sz = ImGui::GetWindowSize();
if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitX) // Arbitrary minimum zeroish child size of 4.0f
sz.x = ImMax(4.0f, sz.x - g.Style.WindowPadding.x);
if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitX) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f
sz.x = ImMax(4.0f, sz.x);
if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitY)
sz.y = ImMax(4.0f, sz.y - g.Style.WindowPadding.y);
sz.y = ImMax(4.0f, sz.y);
ImGui::End();
@ -5077,6 +5081,8 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
while (line < text_end && lines_skipped < lines_skippable)
{
const char* line_end = strchr(line, '\n');
if (!line_end)
line_end = text_end;
line = line_end + 1;
lines_skipped++;
}
@ -5222,7 +5228,11 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
SetHoveredID(id);
if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
{
if (g.IO.MouseClicked[0])
if (g.IO.MouseDoubleClicked[0] && (flags & ImGuiButtonFlags_PressedOnDoubleClick))
{
pressed = true;
}
else if (g.IO.MouseClicked[0])
{
if (flags & ImGuiButtonFlags_PressedOnClick)
{
@ -7117,41 +7127,41 @@ void ImGuiTextEditState::OnKeyPressed(int key)
// Public API to manipulate UTF-8 text
// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar)
// FIXME: The existence of this rarely exercised code path is a bit of a nuisance.
void ImGuiTextEditCallbackData::DeleteChars(int pos, int bytes_count)
{
IM_ASSERT(pos + bytes_count <= BufTextLen);
char* dst = Buf + pos;
const char* src = Buf + pos + bytes_count;
while (char c = *src++)
*dst++ = c;
*dst = '\0';
BufDirty = true;
if (CursorPos + bytes_count >= pos)
CursorPos -= bytes_count;
else if (CursorPos >= pos)
CursorPos = pos;
SelectionStart = SelectionEnd = CursorPos;
BufDirty = true;
BufTextLen -= bytes_count;
}
void ImGuiTextEditCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end)
{
const int text_len = (int)strlen(Buf);
if (!new_text_end)
new_text_end = new_text + strlen(new_text);
const int new_text_len = (int)(new_text_end - new_text);
if (new_text_len + text_len + 1 >= BufSize)
const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text);
if (new_text_len + BufTextLen + 1 >= BufSize)
return;
if (text_len != pos)
memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(text_len - pos));
if (BufTextLen != pos)
memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos));
memcpy(Buf + pos, new_text, (size_t)new_text_len * sizeof(char));
Buf[text_len + new_text_len] = '\0';
Buf[BufTextLen + new_text_len] = '\0';
BufDirty = true;
if (CursorPos >= pos)
CursorPos += new_text_len;
SelectionStart = SelectionEnd = CursorPos;
BufDirty = true;
BufTextLen += new_text_len;
}
// Return false to discard a character.
@ -7539,10 +7549,13 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
event_flag = ImGuiInputTextFlags_CallbackHistory;
event_key = ImGuiKey_DownArrow;
}
else if (flags & ImGuiInputTextFlags_CallbackAlways)
event_flag = ImGuiInputTextFlags_CallbackAlways;
if (event_key != ImGuiKey_COUNT || (flags & ImGuiInputTextFlags_CallbackAlways) != 0)
if (event_flag)
{
ImGuiTextEditCallbackData callback_data;
memset(&callback_data, 0, sizeof(ImGuiTextEditCallbackData));
callback_data.EventFlag = event_flag;
callback_data.Flags = flags;
callback_data.UserData = user_data;
@ -7550,10 +7563,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
callback_data.EventKey = event_key;
callback_data.Buf = edit_state.TempTextBuffer.Data;
callback_data.BufTextLen = edit_state.CurLenA;
callback_data.BufSize = edit_state.BufSizeA;
callback_data.BufDirty = false;
// We have to convert from position from wchar to UTF-8 positions
// We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188)
ImWchar* text = edit_state.Text.Data;
const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.cursor);
const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.select_start);
@ -7571,8 +7585,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
if (callback_data.SelectionEnd != utf8_selection_end) edit_state.StbState.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd);
if (callback_data.BufDirty)
{
edit_state.CurLenW = ImTextStrFromUtf8(text, edit_state.Text.Size, edit_state.TempTextBuffer.Data, NULL);
edit_state.CurLenA = (int)strlen(edit_state.TempTextBuffer.Data);
IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, callback_data.Buf, NULL);
edit_state.CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
edit_state.CursorAnimReset();
}
}
@ -8136,6 +8151,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
if (flags & ImGuiSelectableFlags_Menu) button_flags |= ImGuiButtonFlags_PressedOnClick;
if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnClick|ImGuiButtonFlags_PressedOnRelease;
if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnDoubleClick;
bool hovered, held;
bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, button_flags);
if (flags & ImGuiSelectableFlags_Disabled)

21
imgui.h
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@ -416,8 +416,8 @@ namespace ImGui
IMGUI_API void ResetMouseDragDelta(int button = 0); //
IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type
IMGUI_API void CaptureKeyboardFromApp(); // manually enforce imgui setting the io.WantCaptureKeyboard flag next frame (your application needs to handle it). e.g. capture keyboard when your widget is being hovered.
IMGUI_API void CaptureMouseFromApp(); // manually enforce imgui setting the io.WantCaptureMouse flag next frame (your application needs to handle it).
IMGUI_API void CaptureKeyboardFromApp(bool capture = true); // manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application handle). e.g. force capture keyboard when your widget is being hovered.
IMGUI_API void CaptureMouseFromApp(bool capture = true); // manually override io.WantCaptureMouse flag next frame (said flag is entirely left for your application handle).
// Helpers functions to access functions pointers in ImGui::GetIO()
IMGUI_API void* MemAlloc(size_t sz);
@ -489,7 +489,7 @@ enum ImGuiInputTextFlags_
ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to when the value was modified)
ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Call user function on pressing TAB (for completion handling)
ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Call user function on pressing Up/Down arrows (for history handling)
ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Call user function every time
ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Call user function every time. User code may query cursor position, modify text buffer.
ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field
ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, allow exiting edition by pressing Enter. Ctrl+Enter to add new line (by default adds new lines with Enter).
@ -506,7 +506,8 @@ enum ImGuiSelectableFlags_
{
// Default: 0
ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window
ImGuiSelectableFlags_SpanAllColumns = 1 << 1 // Selectable frame can span all columns (text will still fit in current column)
ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column)
ImGuiSelectableFlags_AllowDoubleClick = 1 << 2 // Generate press events on double clicks too
};
// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
@ -949,7 +950,7 @@ struct ImGuiStorage
IMGUI_API void SetAllInt(int val);
};
// Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used.
// Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used and the corresponding callback is triggered.
struct ImGuiTextEditCallbackData
{
ImGuiInputTextFlags EventFlag; // One of ImGuiInputTextFlags_Callback* // Read-only
@ -961,15 +962,17 @@ struct ImGuiTextEditCallbackData
ImWchar EventChar; // Character input // Read-write (replace character or set to zero)
// Completion,History,Always events:
// If you modify the buffer contents make sure you update 'BufTextLen' and set 'BufDirty' to true.
ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
char* Buf; // Current text // Read-write (pointed data only)
int BufSize; // // Read-only
bool BufDirty; // Must set if you modify Buf directly // Write
char* Buf; // Current text buffer // Read-write (pointed data only, can't replace the actual pointer)
int BufTextLen; // Current text length in bytes // Read-write
int BufSize; // Maximum text length in bytes // Read-only
bool BufDirty; // Set if you modify Buf/BufTextLen!! // Write
int CursorPos; // // Read-write
int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
int SelectionEnd; // // Read-write
// NB: calling those function loses selection.
// NB: Helper functions for text manipulation. Calling those function loses selection.
void DeleteChars(int pos, int bytes_count);
void InsertChars(int pos, const char* text, const char* text_end = NULL);
bool HasSelection() const { return SelectionStart != SelectionEnd; }

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@ -392,11 +392,14 @@ void ImGui::ShowTestWindow(bool* p_opened)
{
if (ImGui::TreeNode("Basic"))
{
static bool selected[3] = { false, true, false };
static bool selected[4] = { false, true, false, false };
ImGui::Selectable("1. I am selectable", &selected[0]);
ImGui::Selectable("2. I am selectable", &selected[1]);
ImGui::Text("3. I am not selectable");
ImGui::Selectable("4. I am selectable", &selected[2]);
if (ImGui::Selectable("5. I am double clickable", selected[3], ImGuiSelectableFlags_AllowDoubleClick))
if (ImGui::IsMouseDoubleClicked(0))
selected[3] = !selected[3];
ImGui::TreePop();
}
if (ImGui::TreeNode("Rendering more text into the same block"))
@ -713,7 +716,9 @@ void ImGui::ShowTestWindow(bool* p_opened)
static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr));
static ImVector<float> values; if (values.empty()) { values.resize(90); memset(values.Data, 0, values.Size*sizeof(float)); }
// Create a dummy array of contiguous float values to plot
// Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float and the sizeof() of your structure in the Stride parameter.
static float values[90] = { 0 };
static int values_offset = 0;
if (animate)
{
@ -722,11 +727,11 @@ void ImGui::ShowTestWindow(bool* p_opened)
{
static float phase = 0.0f;
values[values_offset] = cosf(phase);
values_offset = (values_offset+1)%values.Size;
values_offset = (values_offset+1) % IM_ARRAYSIZE(values);
phase += 0.10f*values_offset;
}
}
ImGui::PlotLines("Lines", values.Data, values.Size, values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,80));
// Use functions to generate output
@ -1501,9 +1506,13 @@ void ImGui::ShowTestWindow(bool* p_opened)
ImGui::Text("WantCaptureKeyboard: %s", io.WantCaptureKeyboard ? "true" : "false");
ImGui::Text("WantTextInput: %s", io.WantTextInput ? "true" : "false");
ImGui::Button("Hover me\nto enforce\ninputs capture");
ImGui::Button("Hovering me sets the\nkeyboard capture flag");
if (ImGui::IsItemHovered())
ImGui::CaptureKeyboardFromApp();
ImGui::CaptureKeyboardFromApp(true);
ImGui::SameLine();
ImGui::Button("Holding me clears the\nthe keyboard capture flag");
if (ImGui::IsItemActive())
ImGui::CaptureKeyboardFromApp(false);
ImGui::TreePop();
}
@ -1885,18 +1894,19 @@ struct ExampleAppConsole
Commands.push_back("HISTORY");
Commands.push_back("CLEAR");
Commands.push_back("CLASSIFY"); // "classify" is here to provide an example of "C"+[tab] completing to "CL" and displaying matches.
AddLog("Welcome to ImGui!");
}
~ExampleAppConsole()
{
ClearLog();
for (int i = 0; i < Items.Size; i++)
for (int i = 0; i < History.Size; i++)
free(History[i]);
}
// Portable helpers
static int Stricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; }
static int Strnicmp(const char* str1, const char* str2, int n) { int d = 0; while (n > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; n--; } return d; }
static char* Strdup(const char *str) { size_t len = strlen(str) + 1; void* buff = ImGui::MemAlloc(len); return (char*)memcpy(buff, (const void*)str, len); }
static char* Strdup(const char *str) { size_t len = strlen(str) + 1; void* buff = malloc(len); return (char*)memcpy(buff, (const void*)str, len); }
void ClearLog()
{
@ -2125,9 +2135,8 @@ struct ExampleAppConsole
// A better implementation would preserve the data on the current input line along with cursor position.
if (prev_history_pos != HistoryPos)
{
snprintf(data->Buf, data->BufSize, "%s", (HistoryPos >= 0) ? History[HistoryPos] : "");
data->CursorPos = data->SelectionStart = data->SelectionEnd = data->BufTextLen = (int)snprintf(data->Buf, data->BufSize, "%s", (HistoryPos >= 0) ? History[HistoryPos] : "");
data->BufDirty = true;
data->CursorPos = data->SelectionStart = data->SelectionEnd = (int)strlen(data->Buf);
}
}
}

View File

@ -153,14 +153,15 @@ inline void operator delete(void*, ImPlacementNewDummy, void*) {}
enum ImGuiButtonFlags_
{
ImGuiButtonFlags_Repeat = 1 << 0,
ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click only (default requires click+release)
ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release only (default requires click+release)
ImGuiButtonFlags_FlattenChilds = 1 << 3,
ImGuiButtonFlags_DontClosePopups = 1 << 4,
ImGuiButtonFlags_Disabled = 1 << 5,
ImGuiButtonFlags_AlignTextBaseLine = 1 << 6,
ImGuiButtonFlags_NoKeyModifiers = 1 << 7
ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat
ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click (default requires click+release)
ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release (default requires click+release)
ImGuiButtonFlags_PressedOnDoubleClick = 1 << 3, // return pressed on double-click (default requires click+release)
ImGuiButtonFlags_FlattenChilds = 1 << 4, // allow interaction even if a child window is overlapping
ImGuiButtonFlags_DontClosePopups = 1 << 5, // disable automatically closing parent popup on press
ImGuiButtonFlags_Disabled = 1 << 6, // disable interaction
ImGuiButtonFlags_AlignTextBaseLine = 1 << 7, // vertically align button to match text baseline - ButtonEx() only
ImGuiButtonFlags_NoKeyModifiers = 1 << 8 // disable interaction if a key modifier is held
};
enum ImGuiTreeNodeFlags_
@ -177,10 +178,10 @@ enum ImGuiSliderFlags_
enum ImGuiSelectableFlagsPrivate_
{
// NB: need to be in sync with last value of ImGuiSelectableFlags_
ImGuiSelectableFlags_Menu = 1 << 2,
ImGuiSelectableFlags_MenuItem = 1 << 3,
ImGuiSelectableFlags_Disabled = 1 << 4,
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 5
ImGuiSelectableFlags_Menu = 1 << 3,
ImGuiSelectableFlags_MenuItem = 1 << 4,
ImGuiSelectableFlags_Disabled = 1 << 5,
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
};
// FIXME: this is in development, not exposed/functional as a generic feature yet.
@ -435,8 +436,8 @@ struct ImGuiState
float FramerateSecPerFrame[120]; // calculate estimate of framerate for user
int FramerateSecPerFrameIdx;
float FramerateSecPerFrameAccum;
bool CaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags
bool CaptureKeyboardNextFrame;
int CaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags
int CaptureKeyboardNextFrame;
char TempBuffer[1024*3+1]; // temporary text buffer
ImGuiState()
@ -502,7 +503,7 @@ struct ImGuiState
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
FramerateSecPerFrameIdx = 0;
FramerateSecPerFrameAccum = 0.0f;
CaptureMouseNextFrame = CaptureKeyboardNextFrame = false;
CaptureMouseNextFrame = CaptureKeyboardNextFrame = -1;
memset(TempBuffer, 0, sizeof(TempBuffer));
}
};