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Docking: Comments + maiintain LastFrameFocused per node + using bitfiield for docking bools.
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@ -752,19 +752,19 @@ struct ImGuiTabBarSortItem
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float Width;
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};
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// sizeof() 108~144
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// sizeof() 116~160
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struct ImGuiDockNode
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{
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ImGuiID ID;
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ImGuiDockNodeFlags Flags;
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ImGuiDockNode* ParentNode;
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ImGuiDockNode* ChildNodes[2]; // [Split node only] Child nodes (left/right or top/bottom). Consider switching to an array.
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ImVector<ImGuiWindow*> Windows; // Note: unordered list! Iterate TabBar->Tabs for user-order.
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ImGuiDockNode* ChildNodes[2]; // [Split node only] Child nodes (left/right or top/bottom). Consider switching to an array.
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ImVector<ImGuiWindow*> Windows; // Note: unordered list! Iterate TabBar->Tabs for user-order.
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ImGuiTabBar* TabBar;
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ImVec2 Pos; // Current position
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ImVec2 Size; // Current size
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ImVec2 SizeRef; // [Split node only] Last explicitly written-to size (overridden when using a splitter affecting the node), used to calculate Size.
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int SplitAxis; // [Split node only] Split axis (X or Y)
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ImVec2 Pos; // Current position
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ImVec2 Size; // Current size
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ImVec2 SizeRef; // [Split node only] Last explicitly written-to size (overridden when using a splitter affecting the node), used to calculate Size.
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int SplitAxis; // [Split node only] Split axis (X or Y)
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ImGuiDockFamily DockFamily;
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ImGuiWindow* HostWindow;
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@ -773,6 +773,7 @@ struct ImGuiDockNode
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ImGuiDockNode* OnlyNodeWithWindows; // [Root node only] Set when there is a single visible node within the hierarchy.
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int LastFrameAlive; // Last frame number the node was updated or kept alive explicitly with DockSpace() + ImGuiDockNodeFlags_KeepAliveOnly
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int LastFrameActive; // Last frame number the node was updated.
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int LastFrameFocused; // Last frame number the node was focused.
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ImGuiID LastFocusedNodeID; // [Root node only] Which of our child node (any ancestor in the hierarchy) was last focused.
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ImGuiID SelectedTabID; // [Tab node only] Which of our tab is selected.
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ImGuiID WantCloseTabID; // [Tab node only] Set when closing a specific tab.
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@ -1274,9 +1275,9 @@ struct IMGUI_API ImGuiWindow
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ImGuiItemStatusFlags DockTabItemStatusFlags;
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ImRect DockTabItemRect;
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short DockOrder; // Order of the last time the window was visible within its DockNode. This is used to reorder windows that are reappearing on the same frame. Same value between windows that were active and windows that were none are possible.
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bool DockIsActive; // =~ (DockNode != NULL) && (DockNode->Windows.Size > 1)
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bool DockTabIsVisible; // Is the window visible this frame? =~ is the corresponding tab selected?
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bool DockTabWantClose;
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bool DockIsActive :1; // =~ (DockNode != NULL) && (DockNode->Windows.Size > 1)
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bool DockTabIsVisible :1; // Is the window visible this frame? =~ is the corresponding tab selected?
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bool DockTabWantClose :1;
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public:
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ImGuiWindow(ImGuiContext* context, const char* name);
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