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	Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. (#3369, #3844)
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		| @@ -45,6 +45,12 @@ struct CUSTOMVERTEX | ||||
| }; | ||||
| #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1) | ||||
|  | ||||
| #ifdef IMGUI_USE_BGRA_PACKED_COLOR | ||||
| #define IMGUI_COL_TO_DX9_ARGB(_COL)     (_COL) | ||||
| #else | ||||
| #define IMGUI_COL_TO_DX9_ARGB(_COL)     (((_COL) & 0xFF00FF00) | (((_COL) & 0xFF0000) >> 16) | (((_COL) & 0xFF) << 16)) | ||||
| #endif | ||||
|  | ||||
| static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data) | ||||
| { | ||||
|     // Setup viewport | ||||
| @@ -157,11 +163,7 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) | ||||
|             vtx_dst->pos[0] = vtx_src->pos.x; | ||||
|             vtx_dst->pos[1] = vtx_src->pos.y; | ||||
|             vtx_dst->pos[2] = 0.0f; | ||||
| #ifdef IMGUI_USE_BGRA_PACKED_COLOR | ||||
|             vtx_dst->col = vtx_src->col; | ||||
| #else | ||||
|             vtx_dst->col = (vtx_src->col & 0xFF00FF00) | ((vtx_src->col & 0xFF0000) >> 16) | ((vtx_src->col & 0xFF) << 16); // RGBA --> ARGB for DirectX9 | ||||
| #endif | ||||
|             vtx_dst->col = IMGUI_COL_TO_DX9_ARGB(vtx_src->col); | ||||
|             vtx_dst->uv[0] = vtx_src->uv.x; | ||||
|             vtx_dst->uv[1] = vtx_src->uv.y; | ||||
|             vtx_dst++; | ||||
| @@ -248,6 +250,13 @@ static bool ImGui_ImplDX9_CreateFontsTexture() | ||||
|     int width, height, bytes_per_pixel; | ||||
|     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel); | ||||
|  | ||||
|     // Convert RGBA32 to BGRA32 as the earlier is not well supported by DX9 devices | ||||
| #ifndef IMGUI_USE_BGRA_PACKED_COLOR | ||||
|     if (io.Fonts->TexPixelsUseColors) | ||||
|         for (ImU32* p = (ImU32*)pixels, *p_end = p + width * height; p < p_end; p++) | ||||
|             *p = IMGUI_COL_TO_DX9_ARGB(*p); | ||||
| #endif | ||||
|  | ||||
|     // Upload texture to graphics system | ||||
|     g_FontTexture = NULL; | ||||
|     if (g_pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &g_FontTexture, NULL) < 0) | ||||
|   | ||||
| @@ -63,6 +63,7 @@ Other Changes: | ||||
|   accross all backends), facilitating compositing of the output buffer with another buffer. | ||||
|   (#2693, #2764, #2766, #2873, #3447, #3813, #3816) [@ocornut, @thedmd, @ShawnM427, @Ubpa, @aiekick] | ||||
| - Backends: DX9: Fix to support IMGUI_USE_BGRA_PACKED_COLOR. (#3844) [@Xiliusha] | ||||
| - Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. (#3844) | ||||
| - Examples: Reworked setup of clear color to be compatible with transparent values. | ||||
| - CI: Use a dedicated "scheduled" workflow to trigger scheduled builds. Forks may disable this workflow if | ||||
|   scheduled builds builds are not required. [@rokups] | ||||
|   | ||||
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