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Fix build with IMGUI_DISABLE_DEBUG_TOOLS
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@ -6857,12 +6857,16 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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SetLastItemData(window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect);
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// [DEBUG]
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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if (g.DebugLocateId != 0 && (window->ID == g.DebugLocateId || window->MoveId == g.DebugLocateId))
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DebugLocateItemResolveWithLastItem();
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#endif
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// [Test Engine] Register title bar / tab
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID);
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#endif
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}
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else
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{
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@ -8697,8 +8701,10 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
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return false;
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// [DEBUG]
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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if (id != 0 && id == g.DebugLocateId)
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DebugLocateItemResolveWithLastItem();
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#endif
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//if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
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// We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them)
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